pub fn render_rgb8(
width: usize,
height: usize,
background: u8,
blobs: &[(f64, f64)],
peak: f64,
sigma: f64,
) -> Vec<u8> ⓘExpand description
Render a width x height RGB8 image of the same neutral-gray scene as
render_mono8: every pixel’s three channels are set equal to the Mono8
value, so the content (background plus Gaussian blobs) is identical, just
carried in a color pixel format. Stride equals width * 3.
This lets the sim backend produce color frames so the color recording path (e.g. the ffmpeg MP4 writer) can be exercised without camera hardware.