Module re_log_types::path
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Every logged entity in Rerun is logged to an EntityPath.
The path is made up out of several EntityPathParts,
which are just non-empty strings.
Structs§
- A
EntityPathplus aComponentName. - A general path to some data.
- The unique identifier of an entity, e.g.
camera/3/points - A way to filter a set of
EntityPaths. - A 64 bit hash of
EntityPathwith very small risk of collision. - The different parts that make up an
EntityPath. - A set of substitutions for entity paths.