Struct rerun::archetypes::LineStrips3D

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pub struct LineStrips3D {
    pub strips: Vec<LineStrip3D>,
    pub radii: Option<Vec<Radius>>,
    pub colors: Option<Vec<Color>>,
    pub labels: Option<Vec<Text>>,
    pub class_ids: Option<Vec<ClassId>>,
}
Expand description

Archetype: 3D line strips with positions and optional colors, radii, labels, etc.

§Example

§Many strips

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_line_strip3d_batch").spawn()?;

    let strip1 = [[0., 0., 2.], [1., 0., 2.], [1., 1., 2.], [0., 1., 2.]];
    let strip2 = [
        [0., 0., 0.],
        [0., 0., 1.],
        [1., 0., 0.],
        [1., 0., 1.],
        [1., 1., 0.],
        [1., 1., 1.],
        [0., 1., 0.],
        [0., 1., 1.],
    ];
    rec.log(
        "strips",
        &rerun::LineStrips3D::new([strip1.to_vec(), strip2.to_vec()])
            .with_colors([0xFF0000FF, 0x00FF00FF])
            .with_radii([0.025, 0.005])
            .with_labels(["one strip here", "and one strip there"]),
    )?;

    Ok(())
}

Fields§

§strips: Vec<LineStrip3D>

All the actual 3D line strips that make up the batch.

§radii: Option<Vec<Radius>>

Optional radii for the line strips.

§colors: Option<Vec<Color>>

Optional colors for the line strips.

§labels: Option<Vec<Text>>

Optional text labels for the line strips.

§class_ids: Option<Vec<ClassId>>

Optional ClassIds for the lines.

The class ID provides colors and labels if not specified explicitly.

Implementations§

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impl LineStrips3D

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pub const NUM_COMPONENTS: usize = 6usize

The total number of components in the archetype: 1 required, 3 recommended, 2 optional

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impl LineStrips3D

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pub fn new( strips: impl IntoIterator<Item = impl Into<LineStrip3D>> ) -> LineStrips3D

Create a new LineStrips3D.

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pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> LineStrips3D

Optional radii for the line strips.

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pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> LineStrips3D

Optional colors for the line strips.

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pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> LineStrips3D

Optional text labels for the line strips.

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pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> LineStrips3D

Optional ClassIds for the lines.

The class ID provides colors and labels if not specified explicitly.

Trait Implementations§

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impl Archetype for LineStrips3D

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type Indicator = GenericIndicatorComponent<LineStrips3D>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<LineStrips3D, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for LineStrips3D

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for LineStrips3D

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fn clone(&self) -> LineStrips3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LineStrips3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for LineStrips3D

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fn eq(&self, other: &LineStrips3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for LineStrips3D

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl ToArchetype<LineStrips3D> for LatestAtResults

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impl StructuralPartialEq for LineStrips3D

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