use std::collections::HashMap;
use crate::meta::attribute::*; use crate::meta::*;
use crate::math::Vec2;
#[derive(Clone, Debug, PartialEq)]
pub struct Header {
pub channels: ChannelList,
pub compression: Compression,
pub blocks: BlockDescription,
pub line_order: LineOrder,
pub layer_size: Vec2<usize>,
pub deep: bool,
pub deep_data_version: Option<i32>,
pub chunk_count: usize,
pub max_samples_per_pixel: Option<usize>,
pub shared_attributes: ImageAttributes,
pub own_attributes: LayerAttributes,
}
#[derive(Clone, PartialEq, Debug)]
pub struct ImageAttributes {
pub display_window: IntegerBounds,
pub pixel_aspect: f32,
pub chromaticities: Option<Chromaticities>,
pub time_code: Option<TimeCode>,
pub other: HashMap<Text, AttributeValue>,
}
#[derive(Clone, PartialEq)]
pub struct LayerAttributes {
pub layer_name: Option<Text>,
pub layer_position: Vec2<i32>,
pub screen_window_center: Vec2<f32>,
pub screen_window_width: f32,
pub white_luminance: Option<f32>,
pub adopted_neutral: Option<Vec2<f32>>,
pub rendering_transform_name: Option<Text>,
pub look_modification_transform_name: Option<Text>,
pub horizontal_density: Option<f32>,
pub owner: Option<Text>,
pub comments: Option<Text>,
pub capture_date: Option<Text>,
pub utc_offset: Option<f32>,
pub longitude: Option<f32>,
pub latitude: Option<f32>,
pub altitude: Option<f32>,
pub focus: Option<f32>,
pub exposure: Option<f32>,
pub aperture: Option<f32>,
pub iso_speed: Option<f32>,
pub environment_map: Option<EnvironmentMap>,
pub film_key_code: Option<KeyCode>,
pub wrap_mode_name: Option<Text>,
pub frames_per_second: Option<Rational>,
pub multi_view_names: Option<Vec<Text>>,
pub world_to_camera: Option<Matrix4x4>,
pub world_to_normalized_device: Option<Matrix4x4>,
pub deep_image_state: Option<Rational>,
pub original_data_window: Option<IntegerBounds>,
pub preview: Option<Preview>,
pub view_name: Option<Text>,
pub software_name: Option<Text>,
pub near_clip_plane: Option<f32>,
pub far_clip_plane: Option<f32>,
pub horizontal_field_of_view: Option<f32>,
pub vertical_field_of_view: Option<f32>,
pub other: HashMap<Text, AttributeValue>,
}
impl LayerAttributes {
pub fn named(layer_name: impl Into<Text>) -> Self {
Self {
layer_name: Some(layer_name.into()),
.. Self::default()
}
}
pub fn with_position(self, data_position: Vec2<i32>) -> Self {
Self { layer_position: data_position, ..self }
}
pub fn with_camera_frustum(
self,
world_to_camera: Matrix4x4,
world_to_normalized_device: Matrix4x4,
field_of_view: impl Into<Vec2<f32>>,
depth_clip_range: std::ops::Range<f32>,
) -> Self
{
let fov = field_of_view.into();
Self {
world_to_normalized_device: Some(world_to_normalized_device),
world_to_camera: Some(world_to_camera),
horizontal_field_of_view: Some(fov.x()),
vertical_field_of_view: Some(fov.y()),
near_clip_plane: Some(depth_clip_range.start),
far_clip_plane: Some(depth_clip_range.end),
..self
}
}
}
impl ImageAttributes {
pub fn new(display_window: IntegerBounds) -> Self {
Self {
pixel_aspect: 1.0,
chromaticities: None,
time_code: None,
other: Default::default(),
display_window,
}
}
pub fn with_size(size: impl Into<Vec2<usize>>) -> Self {
Self::new(IntegerBounds::from_dimensions(size))
}
}
impl Header {
pub fn new(name: Text, data_size: impl Into<Vec2<usize>>, channels: SmallVec<[ChannelDescription; 5]>) -> Self {
let data_size: Vec2<usize> = data_size.into();
let compression = Compression::RLE;
let blocks = BlockDescription::Tiles(TileDescription {
tile_size: Vec2(64, 64),
level_mode: LevelMode::Singular,
rounding_mode: RoundingMode::Down
});
Self {
layer_size: data_size,
compression,
blocks,
channels: ChannelList::new(channels),
line_order: LineOrder::Unspecified,
shared_attributes: ImageAttributes::with_size(data_size),
own_attributes: LayerAttributes::named(name),
chunk_count: compute_chunk_count(compression, data_size, blocks),
deep: false,
deep_data_version: None,
max_samples_per_pixel: None,
}
}
pub fn with_display_window(mut self, display_window: IntegerBounds) -> Self {
self.shared_attributes.display_window = display_window;
self
}
pub fn with_position(mut self, position: Vec2<i32>) -> Self {
self.own_attributes.layer_position = position;
self
}
pub fn with_encoding(self, compression: Compression, blocks: BlockDescription, line_order: LineOrder) -> Self {
Self {
chunk_count: compute_chunk_count(compression, self.layer_size, blocks),
compression, blocks, line_order,
.. self
}
}
pub fn with_attributes(self, own_attributes: LayerAttributes) -> Self {
Self { own_attributes, .. self }
}
pub fn with_shared_attributes(self, shared_attributes: ImageAttributes) -> Self {
Self { shared_attributes, .. self }
}
pub fn enumerate_ordered_blocks(&self) -> impl Iterator<Item=(usize, TileIndices)> + Send {
let increasing_y = self.blocks_increasing_y_order().enumerate();
let ordered: Box<dyn Send + Iterator<Item=(usize, TileIndices)>> = {
if self.line_order == LineOrder::Decreasing { Box::new(increasing_y.rev()) }
else { Box::new(increasing_y) }
};
ordered
}
pub fn blocks_increasing_y_order(&self) -> impl Iterator<Item = TileIndices> + ExactSizeIterator + DoubleEndedIterator {
fn tiles_of(image_size: Vec2<usize>, tile_size: Vec2<usize>, level_index: Vec2<usize>) -> impl Iterator<Item=TileIndices> {
fn divide_and_rest(total_size: usize, block_size: usize) -> impl Iterator<Item=(usize, usize)> {
let block_count = compute_block_count(total_size, block_size);
(0..block_count).map(move |block_index| (
block_index, calculate_block_size(total_size, block_size, block_index).expect("block size calculation bug")
))
}
divide_and_rest(image_size.height(), tile_size.height()).flat_map(move |(y_index, tile_height)|{
divide_and_rest(image_size.width(), tile_size.width()).map(move |(x_index, tile_width)|{
TileIndices {
size: Vec2(tile_width, tile_height),
location: TileCoordinates { tile_index: Vec2(x_index, y_index), level_index, },
}
})
})
}
let vec: Vec<TileIndices> = {
if let BlockDescription::Tiles(tiles) = self.blocks {
match tiles.level_mode {
LevelMode::Singular => {
tiles_of(self.layer_size, tiles.tile_size, Vec2(0, 0)).collect()
},
LevelMode::MipMap => {
mip_map_levels(tiles.rounding_mode, self.layer_size)
.flat_map(move |(level_index, level_size)|{
tiles_of(level_size, tiles.tile_size, Vec2(level_index, level_index))
})
.collect()
},
LevelMode::RipMap => {
rip_map_levels(tiles.rounding_mode, self.layer_size)
.flat_map(move |(level_index, level_size)| {
tiles_of(level_size, tiles.tile_size, level_index)
})
.collect()
}
}
}
else {
let tiles = Vec2(self.layer_size.0, self.compression.scan_lines_per_block());
tiles_of(self.layer_size, tiles, Vec2(0, 0)).collect()
}
};
vec.into_iter() }
pub fn max_block_pixel_size(&self) -> Vec2<usize> {
match self.blocks {
BlockDescription::ScanLines => Vec2(self.layer_size.0, self.compression.scan_lines_per_block()),
BlockDescription::Tiles(tiles) => tiles.tile_size,
}
}
pub fn get_block_data_window_pixel_coordinates(&self, tile: TileCoordinates) -> Result<IntegerBounds> {
let data = self.get_absolute_block_pixel_coordinates(tile)?;
Ok(data.with_origin(self.own_attributes.layer_position))
}
pub fn get_absolute_block_pixel_coordinates(&self, tile: TileCoordinates) -> Result<IntegerBounds> {
if let BlockDescription::Tiles(tiles) = self.blocks {
let Vec2(data_width, data_height) = self.layer_size;
let data_width = compute_level_size(tiles.rounding_mode, data_width, tile.level_index.x());
let data_height = compute_level_size(tiles.rounding_mode, data_height, tile.level_index.y());
let absolute_tile_coordinates = tile.to_data_indices(tiles.tile_size, Vec2(data_width, data_height))?;
if absolute_tile_coordinates.position.x() as i64 >= data_width as i64 || absolute_tile_coordinates.position.y() as i64 >= data_height as i64 {
return Err(Error::invalid("data block tile index"))
}
Ok(absolute_tile_coordinates)
}
else { debug_assert_eq!(tile.tile_index.0, 0, "block index calculation bug");
let (y, height) = calculate_block_position_and_size(
self.layer_size.height(),
self.compression.scan_lines_per_block(),
tile.tile_index.y()
)?;
Ok(IntegerBounds {
position: Vec2(0, usize_to_i32(y)),
size: Vec2(self.layer_size.width(), height)
})
}
}
pub fn get_block_data_indices(&self, block: &CompressedBlock) -> Result<TileCoordinates> {
Ok(match block {
CompressedBlock::Tile(ref tile) => {
tile.coordinates
},
CompressedBlock::ScanLine(ref block) => {
let size = self.compression.scan_lines_per_block() as i32;
let diff = block.y_coordinate.checked_sub(self.own_attributes.layer_position.y()).ok_or(Error::invalid("invalid header"))?;
let y = diff.checked_div(size).ok_or(Error::invalid("invalid header"))?;
if y < 0 {
return Err(Error::invalid("scan block y coordinate"));
}
TileCoordinates {
tile_index: Vec2(0, y as usize),
level_index: Vec2(0, 0)
}
},
_ => return Err(Error::unsupported("deep data not supported yet"))
})
}
pub fn get_scan_line_block_tile_coordinates(&self, block_y_coordinate: i32) -> Result<TileCoordinates> {
let size = self.compression.scan_lines_per_block() as i32;
let diff = block_y_coordinate.checked_sub(self.own_attributes.layer_position.1).ok_or(Error::invalid("invalid header"))?;
let y = diff.checked_div(size).ok_or(Error::invalid("invalid header"))?;
if y < 0 {
return Err(Error::invalid("scan block y coordinate"));
}
Ok(TileCoordinates {
tile_index: Vec2(0, y as usize),
level_index: Vec2(0, 0)
})
}
pub fn max_block_byte_size(&self) -> usize {
self.channels.bytes_per_pixel * match self.blocks {
BlockDescription::Tiles(tiles) => tiles.tile_size.area(),
BlockDescription::ScanLines => self.compression.scan_lines_per_block() * self.layer_size.width()
}
}
pub fn total_pixel_bytes(&self) -> usize {
assert!(!self.deep);
let pixel_count_of_levels = |size: Vec2<usize>| -> usize {
match self.blocks {
BlockDescription::ScanLines => size.area(),
BlockDescription::Tiles(tile_description) => match tile_description.level_mode {
LevelMode::Singular => size.area(),
LevelMode::MipMap => mip_map_levels(tile_description.rounding_mode, size)
.map(|(_, size)| size.area()).sum(),
LevelMode::RipMap => rip_map_levels(tile_description.rounding_mode, size)
.map(|(_, size)| size.area()).sum(),
}
}
};
self.channels.list.iter()
.map(|channel: &ChannelDescription|
pixel_count_of_levels(channel.subsampled_resolution(self.layer_size)) * channel.sample_type.bytes_per_sample()
)
.sum()
}
pub fn max_pixel_file_bytes(&self) -> usize {
assert!(!self.deep);
self.chunk_count * 64 + self.total_pixel_bytes()
}
pub fn validate(&self, is_multilayer: bool, long_names: &mut bool, strict: bool) -> UnitResult {
self.data_window().validate(None)?;
self.shared_attributes.display_window.validate(None)?;
if strict {
if is_multilayer {
if self.own_attributes.layer_name.is_none() {
return Err(missing_attribute("layer name for multi layer file"));
}
}
if self.blocks == BlockDescription::ScanLines && self.line_order == LineOrder::Unspecified {
return Err(Error::invalid("unspecified line order in scan line images"));
}
if self.layer_size == Vec2(0, 0) {
return Err(Error::invalid("empty data window"));
}
if self.shared_attributes.display_window.size == Vec2(0,0) {
return Err(Error::invalid("empty display window"));
}
if !self.shared_attributes.pixel_aspect.is_normal() || self.shared_attributes.pixel_aspect < 1.0e-6 || self.shared_attributes.pixel_aspect > 1.0e6 {
return Err(Error::invalid("pixel aspect ratio"));
}
if self.own_attributes.screen_window_width < 0.0 {
return Err(Error::invalid("screen window width"));
}
}
let allow_subsampling = !self.deep && self.blocks == BlockDescription::ScanLines;
self.channels.validate(allow_subsampling, self.data_window(), strict)?;
for (name, value) in &self.shared_attributes.other {
attribute::validate(name, value, long_names, allow_subsampling, self.data_window(), strict)?;
}
for (name, value) in &self.own_attributes.other {
attribute::validate(name, value, long_names, allow_subsampling, self.data_window(), strict)?;
}
if self.chunk_count != compute_chunk_count(self.compression, self.layer_size, self.blocks) {
return Err(Error::invalid("chunk count attribute")); }
if strict {
for (name, _) in &self.shared_attributes.other {
if self.own_attributes.other.contains_key(name) {
return Err(Error::invalid(format!("duplicate attribute name: `{}`", name)));
}
}
for &reserved in header::standard_names::ALL.iter() {
let name = Text::from_bytes_unchecked(SmallVec::from_slice(reserved));
if self.own_attributes.other.contains_key(&name) || self.shared_attributes.other.contains_key(&name) {
return Err(Error::invalid(format!(
"attribute name `{}` is reserved and cannot be custom",
Text::from_bytes_unchecked(reserved.into())
)));
}
}
}
if self.deep {
if strict {
if self.own_attributes.layer_name.is_none() {
return Err(missing_attribute("layer name for deep file"));
}
if self.max_samples_per_pixel.is_none() {
return Err(Error::invalid("missing max samples per pixel attribute for deepdata"));
}
}
match self.deep_data_version {
Some(1) => {},
Some(_) => return Err(Error::unsupported("deep data version")),
None => return Err(missing_attribute("deep data version")),
}
if !self.compression.supports_deep_data() {
return Err(Error::invalid("compression method does not support deep data"));
}
}
Ok(())
}
pub fn read_all(read: &mut PeekRead<impl Read>, version: &Requirements, pedantic: bool) -> Result<Headers> {
if !version.is_multilayer() {
Ok(smallvec![ Header::read(read, version, pedantic)? ])
}
else {
let mut headers = SmallVec::new();
while !sequence_end::has_come(read)? {
headers.push(Header::read(read, version, pedantic)?);
}
Ok(headers)
}
}
pub fn write_all(headers: &[Header], write: &mut impl Write, is_multilayer: bool) -> UnitResult {
for header in headers {
header.write(write)?;
}
if is_multilayer {
sequence_end::write(write)?;
}
Ok(())
}
pub fn read(read: &mut PeekRead<impl Read>, requirements: &Requirements, pedantic: bool) -> Result<Self> {
let max_string_len = if requirements.has_long_names { 256 } else { 32 }; let mut tiles = None;
let mut block_type = None;
let mut version = None;
let mut chunk_count = None;
let mut max_samples_per_pixel = None;
let mut channels = None;
let mut compression = None;
let mut data_window = None;
let mut display_window = None;
let mut line_order = None;
let mut dwa_compression_level = None;
let mut layer_attributes = LayerAttributes::default();
let mut image_attributes = ImageAttributes::new(IntegerBounds::zero());
while !sequence_end::has_come(read)? {
let (attribute_name, value) = attribute::read(read, max_string_len)?;
match value {
Ok(value) => {
use crate::meta::header::standard_names as name;
use crate::meta::attribute::AttributeValue::*;
match (attribute_name.as_slice(), value) {
(name::BLOCK_TYPE, Text(value)) => block_type = Some(attribute::BlockType::parse(value)?),
(name::TILES, TileDescription(value)) => tiles = Some(value),
(name::CHANNELS, ChannelList(value)) => channels = Some(value),
(name::COMPRESSION, Compression(value)) => compression = Some(value),
(name::DATA_WINDOW, IntegerBounds(value)) => data_window = Some(value),
(name::DISPLAY_WINDOW, IntegerBounds(value)) => display_window = Some(value),
(name::LINE_ORDER, LineOrder(value)) => line_order = Some(value),
(name::DEEP_DATA_VERSION, I32(value)) => version = Some(value),
(name::MAX_SAMPLES, I32(value)) => max_samples_per_pixel = Some(
i32_to_usize(value, "max sample count")?
),
(name::CHUNKS, I32(value)) => chunk_count = Some(
i32_to_usize(value, "chunk count")?
),
(name::NAME, Text(value)) => layer_attributes.layer_name = Some(value),
(name::WINDOW_CENTER, FloatVec2(value)) => layer_attributes.screen_window_center = value,
(name::WINDOW_WIDTH, F32(value)) => layer_attributes.screen_window_width = value,
(name::WHITE_LUMINANCE, F32(value)) => layer_attributes.white_luminance = Some(value),
(name::ADOPTED_NEUTRAL, FloatVec2(value)) => layer_attributes.adopted_neutral = Some(value),
(name::RENDERING_TRANSFORM, Text(value)) => layer_attributes.rendering_transform_name = Some(value),
(name::LOOK_MOD_TRANSFORM, Text(value)) => layer_attributes.look_modification_transform_name = Some(value),
(name::X_DENSITY, F32(value)) => layer_attributes.horizontal_density = Some(value),
(name::OWNER, Text(value)) => layer_attributes.owner = Some(value),
(name::COMMENTS, Text(value)) => layer_attributes.comments = Some(value),
(name::CAPTURE_DATE, Text(value)) => layer_attributes.capture_date = Some(value),
(name::UTC_OFFSET, F32(value)) => layer_attributes.utc_offset = Some(value),
(name::LONGITUDE, F32(value)) => layer_attributes.longitude = Some(value),
(name::LATITUDE, F32(value)) => layer_attributes.latitude = Some(value),
(name::ALTITUDE, F32(value)) => layer_attributes.altitude = Some(value),
(name::FOCUS, F32(value)) => layer_attributes.focus = Some(value),
(name::EXPOSURE_TIME, F32(value)) => layer_attributes.exposure = Some(value),
(name::APERTURE, F32(value)) => layer_attributes.aperture = Some(value),
(name::ISO_SPEED, F32(value)) => layer_attributes.iso_speed = Some(value),
(name::ENVIRONMENT_MAP, EnvironmentMap(value)) => layer_attributes.environment_map = Some(value),
(name::KEY_CODE, KeyCode(value)) => layer_attributes.film_key_code = Some(value),
(name::WRAP_MODES, Text(value)) => layer_attributes.wrap_mode_name = Some(value),
(name::FRAMES_PER_SECOND, Rational(value)) => layer_attributes.frames_per_second = Some(value),
(name::MULTI_VIEW, TextVector(value)) => layer_attributes.multi_view_names = Some(value),
(name::WORLD_TO_CAMERA, Matrix4x4(value)) => layer_attributes.world_to_camera = Some(value),
(name::WORLD_TO_NDC, Matrix4x4(value)) => layer_attributes.world_to_normalized_device = Some(value),
(name::DEEP_IMAGE_STATE, Rational(value)) => layer_attributes.deep_image_state = Some(value),
(name::ORIGINAL_DATA_WINDOW, IntegerBounds(value)) => layer_attributes.original_data_window = Some(value),
(name::DWA_COMPRESSION_LEVEL, F32(value)) => dwa_compression_level = Some(value),
(name::PREVIEW, Preview(value)) => layer_attributes.preview = Some(value),
(name::VIEW, Text(value)) => layer_attributes.view_name = Some(value),
(name::NEAR, F32(value)) => layer_attributes.near_clip_plane = Some(value),
(name::FAR, F32(value)) => layer_attributes.far_clip_plane = Some(value),
(name::FOV_X, F32(value)) => layer_attributes.horizontal_field_of_view = Some(value),
(name::FOV_Y, F32(value)) => layer_attributes.vertical_field_of_view = Some(value),
(name::SOFTWARE, Text(value)) => layer_attributes.software_name = Some(value),
(name::PIXEL_ASPECT, F32(value)) => image_attributes.pixel_aspect = value,
(name::TIME_CODE, TimeCode(value)) => image_attributes.time_code = Some(value),
(name::CHROMATICITIES, Chromaticities(value)) => image_attributes.chromaticities = Some(value),
(_, value @ Chromaticities(_)) |
(_, value @ TimeCode(_)) => {
image_attributes.other.insert(attribute_name, value);
},
(_, value) => {
layer_attributes.other.insert(attribute_name, value);
},
}
},
Err(error) => {
if pedantic { return Err(error); }
}
}
}
let compression = match (dwa_compression_level, compression) {
(Some(level), Some(Compression::DWAA(_))) => Some(Compression::DWAA(Some(level))),
(Some(level), Some(Compression::DWAB(_))) => Some(Compression::DWAB(Some(level))),
(_, other) => other,
};
let compression = compression.ok_or(missing_attribute("compression"))?;
image_attributes.display_window = display_window.ok_or(missing_attribute("display window"))?;
let data_window = data_window.ok_or(missing_attribute("data window"))?;
data_window.validate(None)?; layer_attributes.layer_position = data_window.position;
if let Some(tiles) = tiles { tiles.validate()?; }
let blocks = match block_type {
None if requirements.is_single_layer_and_tiled => {
BlockDescription::Tiles(tiles.ok_or(missing_attribute("tiles"))?)
},
Some(BlockType::Tile) | Some(BlockType::DeepTile) => {
BlockDescription::Tiles(tiles.ok_or(missing_attribute("tiles"))?)
},
_ => BlockDescription::ScanLines,
};
let computed_chunk_count = compute_chunk_count(compression, data_window.size, blocks);
if chunk_count.is_some() && pedantic && chunk_count != Some(computed_chunk_count) {
return Err(Error::invalid("chunk count not matching data size"));
}
let header = Header {
compression,
chunk_count: computed_chunk_count,
layer_size: data_window.size,
shared_attributes: image_attributes,
own_attributes: layer_attributes,
channels: channels.ok_or(missing_attribute("channels"))?,
line_order: line_order.unwrap_or(LineOrder::Unspecified),
blocks,
max_samples_per_pixel,
deep_data_version: version,
deep: block_type == Some(BlockType::DeepScanLine) || block_type == Some(BlockType::DeepTile),
};
Ok(header)
}
pub fn write(&self, write: &mut impl Write) -> UnitResult {
macro_rules! write_attributes {
( $($name: ident : $variant: ident = $value: expr),* ) => { $(
attribute::write($name, & $variant ($value .clone()), write)?; )* };
}
macro_rules! write_optional_attributes {
( $($name: ident : $variant: ident = $value: expr),* ) => { $(
if let Some(value) = $value {
attribute::write($name, & $variant (value.clone()), write)?; };
)* };
}
use crate::meta::header::standard_names::*;
use AttributeValue::*;
let (block_type, tiles) = match self.blocks {
BlockDescription::ScanLines => (attribute::BlockType::ScanLine, None),
BlockDescription::Tiles(tiles) => (attribute::BlockType::Tile, Some(tiles))
};
fn usize_as_i32(value: usize) -> AttributeValue {
I32(i32::try_from(value).expect("u32 exceeds i32 range"))
}
write_optional_attributes!(
TILES: TileDescription = &tiles,
DEEP_DATA_VERSION: I32 = &self.deep_data_version,
MAX_SAMPLES: usize_as_i32 = &self.max_samples_per_pixel
);
write_attributes!(
CHUNKS: usize_as_i32 = &self.chunk_count,
BLOCK_TYPE: BlockType = &block_type,
CHANNELS: ChannelList = &self.channels,
COMPRESSION: Compression = &self.compression,
LINE_ORDER: LineOrder = &self.line_order,
DATA_WINDOW: IntegerBounds = &self.data_window(),
DISPLAY_WINDOW: IntegerBounds = &self.shared_attributes.display_window,
PIXEL_ASPECT: F32 = &self.shared_attributes.pixel_aspect,
WINDOW_CENTER: FloatVec2 = &self.own_attributes.screen_window_center,
WINDOW_WIDTH: F32 = &self.own_attributes.screen_window_width
);
write_optional_attributes!(
NAME: Text = &self.own_attributes.layer_name,
WHITE_LUMINANCE: F32 = &self.own_attributes.white_luminance,
ADOPTED_NEUTRAL: FloatVec2 = &self.own_attributes.adopted_neutral,
RENDERING_TRANSFORM: Text = &self.own_attributes.rendering_transform_name,
LOOK_MOD_TRANSFORM: Text = &self.own_attributes.look_modification_transform_name,
X_DENSITY: F32 = &self.own_attributes.horizontal_density,
OWNER: Text = &self.own_attributes.owner,
COMMENTS: Text = &self.own_attributes.comments,
CAPTURE_DATE: Text = &self.own_attributes.capture_date,
UTC_OFFSET: F32 = &self.own_attributes.utc_offset,
LONGITUDE: F32 = &self.own_attributes.longitude,
LATITUDE: F32 = &self.own_attributes.latitude,
ALTITUDE: F32 = &self.own_attributes.altitude,
FOCUS: F32 = &self.own_attributes.focus,
EXPOSURE_TIME: F32 = &self.own_attributes.exposure,
APERTURE: F32 = &self.own_attributes.aperture,
ISO_SPEED: F32 = &self.own_attributes.iso_speed,
ENVIRONMENT_MAP: EnvironmentMap = &self.own_attributes.environment_map,
KEY_CODE: KeyCode = &self.own_attributes.film_key_code,
TIME_CODE: TimeCode = &self.shared_attributes.time_code,
WRAP_MODES: Text = &self.own_attributes.wrap_mode_name,
FRAMES_PER_SECOND: Rational = &self.own_attributes.frames_per_second,
MULTI_VIEW: TextVector = &self.own_attributes.multi_view_names,
WORLD_TO_CAMERA: Matrix4x4 = &self.own_attributes.world_to_camera,
WORLD_TO_NDC: Matrix4x4 = &self.own_attributes.world_to_normalized_device,
DEEP_IMAGE_STATE: Rational = &self.own_attributes.deep_image_state,
ORIGINAL_DATA_WINDOW: IntegerBounds = &self.own_attributes.original_data_window,
CHROMATICITIES: Chromaticities = &self.shared_attributes.chromaticities,
PREVIEW: Preview = &self.own_attributes.preview,
VIEW: Text = &self.own_attributes.view_name,
NEAR: F32 = &self.own_attributes.near_clip_plane,
FAR: F32 = &self.own_attributes.far_clip_plane,
FOV_X: F32 = &self.own_attributes.horizontal_field_of_view,
FOV_Y: F32 = &self.own_attributes.vertical_field_of_view,
SOFTWARE: Text = &self.own_attributes.software_name
);
match self.compression {
attribute::Compression::DWAA(Some(level)) |
attribute::Compression::DWAB(Some(level)) =>
attribute::write(DWA_COMPRESSION_LEVEL, &F32(level), write)?,
_ => {}
};
for (name, value) in &self.shared_attributes.other {
attribute::write(name.as_slice(), value, write)?;
}
for (name, value) in &self.own_attributes.other {
attribute::write(name.as_slice(), value, write)?;
}
sequence_end::write(write)?;
Ok(())
}
pub fn data_window(&self) -> IntegerBounds {
IntegerBounds::new(self.own_attributes.layer_position, self.layer_size)
}
}
pub mod standard_names {
macro_rules! define_required_attribute_names {
( $($name: ident : $value: expr),* ) => {
pub const ALL: &'static [&'static [u8]] = &[
$( $value ),*
];
$(
pub const $name: &'static [u8] = $value;
)*
};
}
define_required_attribute_names! {
TILES: b"tiles",
NAME: b"name",
BLOCK_TYPE: b"type",
DEEP_DATA_VERSION: b"version",
CHUNKS: b"chunkCount",
MAX_SAMPLES: b"maxSamplesPerPixel",
CHANNELS: b"channels",
COMPRESSION: b"compression",
DATA_WINDOW: b"dataWindow",
DISPLAY_WINDOW: b"displayWindow",
LINE_ORDER: b"lineOrder",
PIXEL_ASPECT: b"pixelAspectRatio",
WINDOW_CENTER: b"screenWindowCenter",
WINDOW_WIDTH: b"screenWindowWidth",
WHITE_LUMINANCE: b"whiteLuminance",
ADOPTED_NEUTRAL: b"adoptedNeutral",
RENDERING_TRANSFORM: b"renderingTransform",
LOOK_MOD_TRANSFORM: b"lookModTransform",
X_DENSITY: b"xDensity",
OWNER: b"owner",
COMMENTS: b"comments",
CAPTURE_DATE: b"capDate",
UTC_OFFSET: b"utcOffset",
LONGITUDE: b"longitude",
LATITUDE: b"latitude",
ALTITUDE: b"altitude",
FOCUS: b"focus",
EXPOSURE_TIME: b"expTime",
APERTURE: b"aperture",
ISO_SPEED: b"isoSpeed",
ENVIRONMENT_MAP: b"envmap",
KEY_CODE: b"keyCode",
TIME_CODE: b"timeCode",
WRAP_MODES: b"wrapmodes",
FRAMES_PER_SECOND: b"framesPerSecond",
MULTI_VIEW: b"multiView",
WORLD_TO_CAMERA: b"worldToCamera",
WORLD_TO_NDC: b"worldToNDC",
DEEP_IMAGE_STATE: b"deepImageState",
ORIGINAL_DATA_WINDOW: b"originalDataWindow",
DWA_COMPRESSION_LEVEL: b"dwaCompressionLevel",
PREVIEW: b"preview",
VIEW: b"view",
CHROMATICITIES: b"chromaticities",
NEAR: b"near",
FAR: b"far",
FOV_X: b"fieldOfViewHorizontal",
FOV_Y: b"fieldOfViewVertical",
SOFTWARE: b"software"
}
}
impl Default for LayerAttributes {
fn default() -> Self {
Self {
layer_position: Vec2(0, 0),
screen_window_center: Vec2(0.0, 0.0),
screen_window_width: 1.0,
layer_name: None,
white_luminance: None,
adopted_neutral: None,
rendering_transform_name: None,
look_modification_transform_name: None,
horizontal_density: None,
owner: None,
comments: None,
capture_date: None,
utc_offset: None,
longitude: None,
latitude: None,
altitude: None,
focus: None,
exposure: None,
aperture: None,
iso_speed: None,
environment_map: None,
film_key_code: None,
wrap_mode_name: None,
frames_per_second: None,
multi_view_names: None,
world_to_camera: None,
world_to_normalized_device: None,
deep_image_state: None,
original_data_window: None,
preview: None,
view_name: None,
software_name: None,
near_clip_plane: None,
far_clip_plane: None,
horizontal_field_of_view: None,
vertical_field_of_view: None,
other: Default::default()
}
}
}
impl std::fmt::Debug for LayerAttributes {
fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let default_self = Self::default();
let mut debug = formatter.debug_struct("LayerAttributes (default values omitted)");
debug.field("name", &self.layer_name);
macro_rules! debug_non_default_fields {
( $( $name: ident ),* ) => { $(
if self.$name != default_self.$name {
debug.field(stringify!($name), &self.$name);
}
)* };
}
debug_non_default_fields! {
screen_window_center, screen_window_width,
white_luminance, adopted_neutral, horizontal_density,
rendering_transform_name, look_modification_transform_name,
owner, comments,
capture_date, utc_offset,
longitude, latitude, altitude,
focus, exposure, aperture, iso_speed,
environment_map, film_key_code, wrap_mode_name,
frames_per_second, multi_view_names,
world_to_camera, world_to_normalized_device,
deep_image_state, original_data_window,
preview, view_name,
vertical_field_of_view, horizontal_field_of_view,
near_clip_plane, far_clip_plane, software_name
}
for (name, value) in &self.other {
debug.field(&format!("\"{}\"", name), value);
}
debug.finish()
}
}