1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212
#![cfg_attr(docsrs, feature(doc_cfg))]
//!
//! [![Latest Version]][crates.io]
//! [![docs]][docs.rs]
//! ![BSD-2]
//! [](https://github.com/ralfbiedert/openh264-rust)
//! [](https://github.com/ralfbiedert/openh264-rust/actions/workflows/rust.yml)
//!
//! # OpenH264 Rust API
//!
//! Idiomatic and low-level bindings for [OpenH264](https://github.com/cisco/openh264), converting between these two in Rust:
//!
//! 
//!
//!
//! ## Example API
//!
//! **Decode** some H.264 bitstream to YUV:
//! ```rust
//! use openh264::decoder::Decoder;
//! use openh264::nal_units;
//!
//! # use openh264::Error;
//! # fn main() -> Result<(), Error> {
//! let h264_in = include_bytes!("../tests/data/multi_512x512.h264");
//! let mut decoder = Decoder::new()?;
//!
//! // Split H.264 into NAL units and decode each.
//! for packet in nal_units(h264_in) {
//! // On the first few frames this may fail, so you should check the result
//! // a few packets before giving up.
//! let maybe_some_yuv = decoder.decode(packet);
//! }
//! # Ok(())
//! # }
//! ```
//!
//!
//! And **encode** the same YUV back to H.264:
//! ```rust
//! # use openh264::decoder::Decoder;
//! # use openh264::Error;
//! use openh264::encoder::{Encoder, EncoderConfig};
//! # fn main() -> Result<(), Error> {
//! # let mut decoder = Decoder::new()?;
//! # let mut rgb_out = vec![0; 512 * 512 * 3];
//! # let h264_in = include_bytes!("../tests/data/multi_512x512.h264");
//! # let yuv = decoder.decode(&h264_in[..])?.ok_or_else(|| Error::msg("Must have image"))?;
//!
//! let config = EncoderConfig::new(512, 512);
//! let mut encoder = Encoder::with_config(config)?;
//!
//! // Encode YUV back into H.264.
//! let bitstream = encoder.encode(&yuv)?;
//! # Ok(())
//! # }
//! ```
//!
//! ## Platform Support
//!
//! Test results on various platforms:
//!
//! | Platform | Compiled | Unit Tested |
//! | --- | --- | --- |
//! | `x86_64-pc-windows-msvc` | ✅ | ✅ |
//! | `x86_64-pc-windows-gnu` | ✅ | ✅ |
//! | `x86_64-unknown-linux-gnu` | ✅ | ✅ |
//! | `x86_64-apple-darwin` | ✅ | ✅ |
//! | `i686-unknown-linux-gnu` | ✅ | ✅ |
//! | `i686-pc-windows-msvc` | ✅ | ✅ |
//! | `i686-pc-windows-gnu` | ✅ | ✅ |
//! | `armv7-unknown-linux-gnueabihf` | ✅ | - |
//! | `aarch64-unknown-linux-gnu` | ✅ | - |
//! | `aarch64-apple-darwin` | ✅ | - |
//! | `aarch64-pc-windows-msvc` | ✅ | - |
//! | `aarch64-linux-android` | 🆗<sup>1</sup> | - |
//! | `wasm32-unknown-unknown` | ❌<sup>2</sup> | - |
//!
//! ✅ works out of the box;
//! 🆗 the usual shenanigans required;
//! ❌ not supported.
//!
//! <sup>1</sup> via `cargo build --target <platform>`, [needs `CXX` set](https://cheats.rs/#cross-compilation) and `libc++_shared.so`. <br/>
//! <sup>2</sup> unclear if could ever work, investigation welcome
//!
//!
//! ## Performance
//!
//! Tested on a i9-9900K, Windows 10, single threaded de- and encoding:
//!
//! ```text
//! -- Default --
//! test decode_yuv_single_1920x1080 ... bench: 9,243,380 ns/iter (+/- 497,200)
//! test decode_yuv_single_512x512_cabac ... bench: 1,841,775 ns/iter (+/- 53,211)
//! test decode_yuv_single_512x512_cavlc ... bench: 2,076,030 ns/iter (+/- 7,287)
//! test encode_1920x1080_from_yuv ... bench: 38,657,620 ns/iter (+/- 793,310)
//! test encode_512x512_from_yuv ... bench: 6,420,605 ns/iter (+/- 1,003,485)
//!
//! -- If `nasm` available --
//! test decode_yuv_single_1920x1080 ... bench: 4,265,260 ns/iter (+/- 89,438)
//! test decode_yuv_single_512x512_cabac ... bench: 901,025 ns/iter (+/- 21,902)
//! test decode_yuv_single_512x512_cavlc ... bench: 1,618,880 ns/iter (+/- 53,713)
//! test encode_1920x1080_from_yuv ... bench: 13,455,160 ns/iter (+/- 862,042)
//! test encode_512x512_from_yuv ... bench: 4,011,700 ns/iter (+/- 2,094,471)
//!
//! -- Color Conversion --
//! test convert_yuv_to_rgb_1920x1080 ... bench: 7,226,290 ns/iter (+/- 110,871)
//! test convert_yuv_to_rgb_512x512 ... bench: 907,340 ns/iter (+/- 28,296)
//! ```
//!
//! ## Compile Features
//!
//! - `decoder` - Enable the decoder. Used by default.
//! - `encoder` - Enable the encoder. Used by default.
//!
//! ## FAQ
//!
//! - **How does `openh264-sys2` differ from `openh264-sys`?**
//!
//! We directly ship OpenH264 source code and provide simple, hand-crafted compilation via `cc` in `build.rs`. Our`openh264-sys2` crate should compile via `cargo build` out of the box on most platforms, and cross-compile via `cargo build --target ...` as
//! long as the environment variable `CXX` is properly set.
//!
//! - **Which exact OpenH264 version does this use?**
//!
//! See [this file](https://github.com/ralfbiedert/openh264-rust/tree/master/openh264-sys2/upstream/VERSION) for the upstream URL and Git hash used on latest master.
//!
//! - **I need to fix an important OpenH264 security hole, how can I update the library?**
//!
//! Cisco's OpenH264 library is contained in `openh264-sys2/upstream`. Updating is as simple as [pulling their latest source](https://github.com/cisco/openh264),
//! and running `update_openh264.sh` (and, if APIs changed, `regen-bindings.bat`).
//!
//!
//! - **I heard Rust is super-safe, will this make decoding my videos safe too?**
//!
//! No. Below a thin Rust layer we rely on a _very complex_ C library, and an equally complex standard. Apart from Rust being a
//! much nicer language to work with, depending on this project will give you _no_ additional safety guarantees as far as video
//! handling is concerned. FYI, this is _not_ making a statement about OpenH264, but about the realities of securing +50k lines
//! of C against attacks.
//!
//!
//! - **Feature X is missing or broken, will you fix it?**
//!
//! Right now I only have time to implement what I need. However, I will gladly accept PRs either extending the APIs, or fixing bugs; see below.
//!
//!
//! - **Can I get a performance boost?**
//!
//! Make sure you have the command `nasm` somewhere in your PATH for your current platform (should be a single, standalone
//! executable you don't even need to install). If found by `build.rs` it should be used automatically for an up to 3x speed
//! boost.
//!
//!
//! - **Decoder::decode() returned an error, is this a bug?**
//!
//! Maybe. Probably not. Some encoders can write data OpenH264 doesn't understand, and if _all_ frames fail this could either
//! be your encoder doing exotic things, OpenH264 not having implemented a certain feature, or
//! us having a bug.
//!
//! If only _some_ frames fail the most likely reasons are your encoder injecting _some_ special
//! packets or transmission errors. In other words, unless you have a controlled setup you should not terminate on
//! the first error(s), but simply continue decoding and hope for the decoder to recover.
//!
//! FWIW, we consider OpenH264's `h264dec` the reference decoder. If you can get it to emit YUV it would be a bug
//! if we can't. However, any stream / frame it fails on is pretty much a _wontfix_ for us.
//!
//! ## Contributing
//!
//! PRs are very welcome. Feel free to submit PRs and fixes right away. You can open issues if you want to discuss things, but due to time restrictions on my side the project will have to rely on people contributing.
//!
//! Especially needed:
//!
//! - [ ] BT.601 / BT.709 YUV <-> RGB Conversion
//! - [ ] Faster YUV to RGB conversion
//! - [ ] WASM investigation (either patch, or evidence it can't be fixed)
//! - [ ] Feedback which platforms successfully built on
//!
//!
//! ## Changelog
//!
//! - **v0.4** - Update build system, remove unused API.
//! - **v0.3** - Change some APIs to better reflect OpenH264 behavior.
//! - **v0.2** - Added encoder; `asm` feature for 2x - 3x speed boost.
//! - **v0.1** - Initial release, decoder only.
//!
//! ## License
//!
//! - OpenH264 core library is [BSD-2](openh264-sys2/upstream/LICENSE), Cisco.
//! - Wrapper code is [BSD-2](https://opensource.org/licenses/BSD-2-Clause), Ralf Biedert.
//!
//! [Latest Version]: https://img.shields.io/crates/v/openh264.svg
//! [crates.io]: https://crates.io/crates/openh264
//! [BSD-2]: https://img.shields.io/badge/license-BSD2-blue.svg
//! [docs]: https://docs.rs/openh264/badge.svg
//! [docs.rs]: https://docs.rs/openh264/
mod error;
mod time;
mod utils;
pub mod formats;
#[cfg(feature = "decoder")]
#[cfg_attr(docsrs, doc(cfg(feature = "decoder")))]
pub mod decoder;
#[cfg(feature = "encoder")]
#[cfg_attr(docsrs, doc(cfg(feature = "encoder")))]
pub mod encoder;
pub use error::Error;
pub use time::Timestamp;
pub use utils::nal_units;