use crate::components::Vector3D;
use super::Arrows3D;
impl Arrows3D {
/// Creates new 3D arrows pointing in the given directions, with a base at the origin (0, 0, 0).
#[inline]
pub fn from_vectors(vectors: impl IntoIterator<Item = impl Into<Vector3D>>) -> Self {
Self::new(vectors)
}
}