1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
#![allow(missing_docs)]

/// The six cardinal directions for 3D view-space and image-space.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ViewDir {
    Up = 1,
    Down = 2,
    Right = 3,
    Left = 4,
    Forward = 5,
    Back = 6,
}

impl TryFrom<u8> for ViewDir {
    type Error = String;

    #[inline]
    fn try_from(i: u8) -> Result<Self, String> {
        match i {
            1 => Ok(Self::Up),
            2 => Ok(Self::Down),
            3 => Ok(Self::Right),
            4 => Ok(Self::Left),
            5 => Ok(Self::Forward),
            6 => Ok(Self::Back),
            _ => Err("Could not interpret {i} as ViewDir.".to_owned()),
        }
    }
}

impl ViewDir {
    /// Convert an upper case letter to one of the six cardinal directions.
    ///
    /// * 'U' => [`Self::Up`]
    /// * 'D' => [`Self::Down`]
    /// * 'R' => [`Self::Right`]
    /// * 'L' => [`Self::Left`]
    /// * 'F' => [`Self::Forward`]
    /// * 'B' => [`Self::Back`]
    #[inline]
    pub fn from_ascii_char(c: u8) -> Result<Self, String> {
        match c {
            b'U' => Ok(Self::Up),
            b'D' => Ok(Self::Down),
            b'R' => Ok(Self::Right),
            b'L' => Ok(Self::Left),
            b'F' => Ok(Self::Forward),
            b'B' => Ok(Self::Back),
            _ => Err("Expected one of UDRLFB (Up Down Right Left Forward Back)".to_owned()),
        }
    }

    /// Represent this direction as the first letter of the direction's name, in uppercase.
    ///
    /// * [`Self::Up`] => 'U'
    /// * [`Self::Down`] => 'D'
    /// * [`Self::Right`] => 'R'
    /// * [`Self::Left`] => 'L'
    /// * [`Self::Forward`] => 'F'
    /// * [`Self::Back`] => 'B'
    #[inline]
    pub fn short(&self) -> &'static str {
        match self {
            Self::Up => "U",
            Self::Down => "D",
            Self::Right => "R",
            Self::Left => "L",
            Self::Forward => "F",
            Self::Back => "B",
        }
    }

    /// Long description of the direction, e.g. "Up", "Down", "Right", "Left", "Forward", "Back".
    #[inline]
    pub fn long(&self) -> &'static str {
        match self {
            Self::Up => "Up",
            Self::Down => "Down",
            Self::Right => "Right",
            Self::Left => "Left",
            Self::Forward => "Forward",
            Self::Back => "Back",
        }
    }
}

/// One of `X`, `Y`, `Z`.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum Axis3 {
    X,
    Y,
    Z,
}

impl Axis3 {
    /// Convert a dimension index to an axis.
    ///
    /// * 0 => [`Self::X`]
    /// * 1 => [`Self::Y`]
    /// * 2 => [`Self::Z`]
    #[inline]
    pub fn from_dim(dim: usize) -> Self {
        match dim {
            0 => Self::X,
            1 => Self::Y,
            2 => Self::Z,
            _ => panic!("Expected a 3D axis, got {dim}"),
        }
    }
}

impl std::fmt::Display for Axis3 {
    #[inline]
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        match self {
            Self::X => "X".fmt(f),
            Self::Y => "Y".fmt(f),
            Self::Z => "Z".fmt(f),
        }
    }
}

// ----------------------------------------------------------------------------

/// Positive (`+`) or Negative (`-`).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Sign {
    Positive,
    Negative,
}

// ----------------------------------------------------------------------------

/// One of: `+X`, `-X`, `+Y`, `-Y`, `+Z`, `-Z`,
/// i.e. one of the six cardinal direction in 3D space.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct SignedAxis3 {
    /// Positive or negative.
    pub sign: Sign,

    /// One of `X`, `Y`, `Z`.
    pub axis: Axis3,
}

impl SignedAxis3 {
    /// +X
    pub const POSITIVE_X: Self = Self::new(Sign::Positive, Axis3::X);

    /// -X
    pub const NEGATIVE_X: Self = Self::new(Sign::Negative, Axis3::X);

    /// +Y
    pub const POSITIVE_Y: Self = Self::new(Sign::Positive, Axis3::Y);

    /// -Y
    pub const NEGATIVE_Y: Self = Self::new(Sign::Negative, Axis3::Y);

    /// +Z
    pub const POSITIVE_Z: Self = Self::new(Sign::Positive, Axis3::Z);

    /// -Z
    pub const NEGATIVE_Z: Self = Self::new(Sign::Negative, Axis3::Z);

    #[inline]
    pub const fn new(sign: Sign, axis: Axis3) -> Self {
        Self { sign, axis }
    }

    /// Convert to a unit-length 3D vector.
    #[inline]
    pub fn as_vec3(&self) -> [f32; 3] {
        match (self.sign, self.axis) {
            (Sign::Positive, Axis3::X) => [1.0, 0.0, 0.0],
            (Sign::Negative, Axis3::X) => [-1.0, 0.0, 0.0],
            (Sign::Positive, Axis3::Y) => [0.0, 1.0, 0.0],
            (Sign::Negative, Axis3::Y) => [0.0, -1.0, 0.0],
            (Sign::Positive, Axis3::Z) => [0.0, 0.0, 1.0],
            (Sign::Negative, Axis3::Z) => [0.0, 0.0, -1.0],
        }
    }
}

impl std::fmt::Display for SignedAxis3 {
    #[inline]
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        let sign = match self.sign {
            Sign::Positive => "+",
            Sign::Negative => "-",
        };
        write!(f, "{}{}", sign, self.axis)
    }
}

impl std::str::FromStr for SignedAxis3 {
    type Err = String;

    fn from_str(s: &str) -> Result<Self, Self::Err> {
        match s {
            "+X" => Ok(Self::new(Sign::Positive, Axis3::X)),
            "-X" => Ok(Self::new(Sign::Negative, Axis3::X)),
            "+Y" => Ok(Self::new(Sign::Positive, Axis3::Y)),
            "-Y" => Ok(Self::new(Sign::Negative, Axis3::Y)),
            "+Z" => Ok(Self::new(Sign::Positive, Axis3::Z)),
            "-Z" => Ok(Self::new(Sign::Negative, Axis3::Z)),
            _ => Err("Expected one of: +X -X +Y -Y +Z -Z".to_owned()),
        }
    }
}

#[cfg(feature = "glam")]
impl From<SignedAxis3> for glam::Vec3 {
    #[inline]
    fn from(signed_axis: SignedAxis3) -> Self {
        glam::Vec3::from(signed_axis.as_vec3())
    }
}

// ----------------------------------------------------------------------------

/// Left or right handedness. Used to describe a coordinate system.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Handedness {
    /// Right-handed coordinate system.
    Right,

    /// Left-handed coordinate system.
    ///
    /// Rerun does not yet support this,
    /// see <https://github.com/rerun-io/rerun/issues/5032>.
    Left, // TODO(#5032): Support left-handed coordinate systems.
}

impl Handedness {
    /// Create a `Handedness` from a boolean.
    ///
    /// If `true`, returns `Right`, otherwise `Left`.
    #[inline]
    pub const fn from_right_handed(right_handed: bool) -> Self {
        if right_handed {
            Handedness::Right
        } else {
            Handedness::Left
        }
    }
}