pub struct CameraRig {
pub count: usize,
pub radius_m: f64,
pub height_m: f64,
pub focal_length_px: f64,
pub image_width: usize,
pub image_height: usize,
}Expand description
How the synthetic cameras are arranged: an evenly-spaced horizontal ring around the arena center, all looking inward. Intrinsics are an ideal pinhole (no distortion) for the perfect-world baseline.
Fields§
§count: usizeNumber of cameras.
radius_m: f64Radius of the camera ring around the arena center, meters.
height_m: f64Height (world z) of the cameras, meters.
focal_length_px: f64Focal length in pixels (fx == fy).
image_width: usizeImage width in pixels.
image_height: usizeImage height in pixels.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for CameraRig
impl<'de> Deserialize<'de> for CameraRig
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for CameraRig
Auto Trait Implementations§
impl Freeze for CameraRig
impl RefUnwindSafe for CameraRig
impl Send for CameraRig
impl Sync for CameraRig
impl Unpin for CameraRig
impl UnsafeUnpin for CameraRig
impl UnwindSafe for CameraRig
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