pub struct Lissajous {
pub freq_hz: [f64; 3],
pub phase: [f64; 3],
pub fill: f64,
pub maneuver_amp_m: f64,
pub maneuver_freq_hz: f64,
}Expand description
A smooth, bounded, deterministic 3D motion: a per-axis sinusoid (Lissajous figure) confined to a fraction of the arena half-extent.
Fields§
§freq_hz: [f64; 3]Per-axis frequency, Hz.
phase: [f64; 3]Per-axis phase, radians.
fill: f64Fraction of the arena half-extent the motion spans (0..1).
maneuver_amp_m: f64Amplitude (meters) of an additional high-frequency “maneuver” overlay
per axis. Small amplitude at high Self::maneuver_freq_hz produces
large acceleration/jerk (sharp turns) without large displacement,
modeling a maneuvering target (e.g. a flying insect). A constant-velocity
EKF cannot predict this, so it produces nonzero innovations — needed to
exercise the over-confident-gate fragmentation bug. Default 0 (smooth).
maneuver_freq_hz: f64Frequency (Hz) of the maneuver overlay. Default 0.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Lissajous
impl<'de> Deserialize<'de> for Lissajous
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Lissajous
Auto Trait Implementations§
impl Freeze for Lissajous
impl RefUnwindSafe for Lissajous
impl Send for Lissajous
impl Sync for Lissajous
impl Unpin for Lissajous
impl UnsafeUnpin for Lissajous
impl UnwindSafe for Lissajous
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