pub struct PerCam<T> {
pub raw_cam_name: RawCamName,
pub inner: T,
}Expand description
Wrapper for per-camera data.
Fields§
§raw_cam_name: RawCamNameThe raw camera name.
inner: TThe wrapped data.
Trait Implementations§
Source§impl<'de, T> Deserialize<'de> for PerCam<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for PerCam<T>where
T: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<T: Eq> Eq for PerCam<T>
impl<T> StructuralPartialEq for PerCam<T>
Auto Trait Implementations§
impl<T> Freeze for PerCam<T>where
T: Freeze,
impl<T> RefUnwindSafe for PerCam<T>where
T: RefUnwindSafe,
impl<T> Send for PerCam<T>where
T: Send,
impl<T> Sync for PerCam<T>where
T: Sync,
impl<T> Unpin for PerCam<T>where
T: Unpin,
impl<T> UnsafeUnpin for PerCam<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for PerCam<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Preferences for Twhere
T: Serialize + DeserializeOwned,
impl<T> Preferences for Twhere
T: Serialize + DeserializeOwned,
Source§fn save<S>(&self, app: &AppInfo, key: S) -> Result<(), PreferencesError>
fn save<S>(&self, app: &AppInfo, key: S) -> Result<(), PreferencesError>
Saves the current state of this object. Implementation is platform-dependent, but the data
will be local to the active user. Read more
Source§fn load<S>(app: &AppInfo, key: S) -> Result<T, PreferencesError>
fn load<S>(app: &AppInfo, key: S) -> Result<T, PreferencesError>
Loads this object’s state from previously saved user data with the same
key. This is
an instance method which completely overwrites the object’s state with the serialized
data. Thus, it is recommended that you call this method immediately after instantiating
the preferences object. Read more