Crate re_entity_db
source ·Expand description
This is how we store and index logging data.
§Feature flags
serde— Enable (de)serialization using serde.
Re-exports§
pub use self::entity_db::EntityDb;pub use self::entity_tree::EntityTree;pub use self::entity_properties::*;
Modules§
Structs§
- The unique identifier of an entity, e.g.
camera/3/points - The different parts that make up an
EntityPath. - The path to either a specific instance of an entity, or the whole entity.
- Hashes of the components of an
InstancePath. - Stores many
EntityDbs of recordings and blueprints. - Number of messages per time per timeline.
- A 64-bit number describing either nanoseconds, sequence numbers or fully static data.
- A time frame/space, e.g.
log_timeorframe_nr, coupled with the type of time it keeps. - A
StoreSubscriberthat keeps track of all unique timestamps on eachTimeline. - A versioned path (i.e. pinned to a specific
RowId) to either a specific instance of an entity, or the whole entity. - Hashes of the components of a
VersionedInstancePath.
Enums§
- The errors that can occur when misusing the data store.
- A query in time.
Type Aliases§
- Number of messages per time.