Struct re_types::archetypes::Boxes2D
source · pub struct Boxes2D {
pub half_sizes: Vec<HalfSizes2D>,
pub centers: Option<Vec<Position2D>>,
pub colors: Option<Vec<Color>>,
pub radii: Option<Vec<Radius>>,
pub labels: Option<Vec<Text>>,
pub draw_order: Option<DrawOrder>,
pub class_ids: Option<Vec<ClassId>>,
}
Expand description
Archetype: 2D boxes with half-extents and optional center, rotations, rotations, colors etc.
§Example
§Simple 2D boxes
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_box2d").spawn()?;
rec.log(
"simple",
&rerun::Boxes2D::from_mins_and_sizes([(-1., -1.)], [(2., 2.)]),
)?;
Ok(())
}
Fields§
§half_sizes: Vec<HalfSizes2D>
All half-extents that make up the batch of boxes.
centers: Option<Vec<Position2D>>
Optional center positions of the boxes.
colors: Option<Vec<Color>>
Optional colors for the boxes.
radii: Option<Vec<Radius>>
Optional radii for the lines that make up the boxes.
labels: Option<Vec<Text>>
Optional text labels for the boxes.
draw_order: Option<DrawOrder>
An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
The default for 2D boxes is 10.0.
class_ids: Option<Vec<ClassId>>
Optional ClassId
s for the boxes.
The class ID provides colors and labels if not specified explicitly.
Implementations§
source§impl Boxes2D
impl Boxes2D
sourcepub const NUM_COMPONENTS: usize = 8usize
pub const NUM_COMPONENTS: usize = 8usize
The total number of components in the archetype: 1 required, 3 recommended, 4 optional
source§impl Boxes2D
impl Boxes2D
sourcepub fn with_centers(
self,
centers: impl IntoIterator<Item = impl Into<Position2D>>
) -> Self
pub fn with_centers( self, centers: impl IntoIterator<Item = impl Into<Position2D>> ) -> Self
Optional center positions of the boxes.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Self
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Self
Optional colors for the boxes.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Self
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Self
Optional radii for the lines that make up the boxes.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Self
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Self
Optional text labels for the boxes.
sourcepub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Self
pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Self
An optional floating point value that specifies the 2D drawing order.
Objects with higher values are drawn on top of those with lower values.
The default for 2D boxes is 10.0.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Self
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Self
Optional ClassId
s for the boxes.
The class ID provides colors and labels if not specified explicitly.
source§impl Boxes2D
impl Boxes2D
sourcepub fn from_half_sizes(
half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>>
) -> Self
pub fn from_half_sizes( half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>> ) -> Self
Creates new Boxes2D
with Self::half_sizes
centered around the local origin.
sourcepub fn from_centers_and_half_sizes(
centers: impl IntoIterator<Item = impl Into<Position2D>>,
half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>>
) -> Self
pub fn from_centers_and_half_sizes( centers: impl IntoIterator<Item = impl Into<Position2D>>, half_sizes: impl IntoIterator<Item = impl Into<HalfSizes2D>> ) -> Self
Creates new Boxes2D
with Self::centers
and Self::half_sizes
.
sourcepub fn from_sizes(sizes: impl IntoIterator<Item = impl Into<Vec2D>>) -> Self
pub fn from_sizes(sizes: impl IntoIterator<Item = impl Into<Vec2D>>) -> Self
Creates new Boxes2D
with Self::half_sizes
created from (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates half-sizes from the input data.
sourcepub fn from_centers_and_sizes(
centers: impl IntoIterator<Item = impl Into<Position2D>>,
sizes: impl IntoIterator<Item = impl Into<Vec2D>>
) -> Self
pub fn from_centers_and_sizes( centers: impl IntoIterator<Item = impl Into<Position2D>>, sizes: impl IntoIterator<Item = impl Into<Vec2D>> ) -> Self
Creates new Boxes2D
with Self::centers
and Self::half_sizes
created from centers and (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates half-sizes from the input data.
sourcepub fn from_mins_and_sizes(
mins: impl IntoIterator<Item = impl Into<Vec2D>>,
sizes: impl IntoIterator<Item = impl Into<Vec2D>>
) -> Self
pub fn from_mins_and_sizes( mins: impl IntoIterator<Item = impl Into<Vec2D>>, sizes: impl IntoIterator<Item = impl Into<Vec2D>> ) -> Self
Creates new Boxes2D
with Self::centers
and Self::half_sizes
created from minimums and (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates centers and half-sizes from the input data.
Trait Implementations§
source§impl Archetype for Boxes2D
impl Archetype for Boxes2D
§type Indicator = GenericIndicatorComponent<Boxes2D>
type Indicator = GenericIndicatorComponent<Boxes2D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> DeserializationResult<Self>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> DeserializationResult<Self>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Boxes2D
impl AsComponents for Boxes2D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl PartialEq for Boxes2D
impl PartialEq for Boxes2D
source§impl SizeBytes for Boxes2D
impl SizeBytes for Boxes2D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl StructuralPartialEq for Boxes2D
Auto Trait Implementations§
impl Freeze for Boxes2D
impl RefUnwindSafe for Boxes2D
impl Send for Boxes2D
impl Sync for Boxes2D
impl Unpin for Boxes2D
impl UnwindSafe for Boxes2D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more