Struct re_types::archetypes::Points2D

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pub struct Points2D {
    pub positions: Vec<Position2D>,
    pub radii: Option<Vec<Radius>>,
    pub colors: Option<Vec<Color>>,
    pub labels: Option<Vec<Text>>,
    pub draw_order: Option<DrawOrder>,
    pub class_ids: Option<Vec<ClassId>>,
    pub keypoint_ids: Option<Vec<KeypointId>>,
}
Expand description

Archetype: A 2D point cloud with positions and optional colors, radii, labels, etc.

§Example

§Randomly distributed 2D points with varying color and radius

use rand::{distributions::Uniform, Rng as _};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_points2d_random").spawn()?;

    let mut rng = rand::thread_rng();
    let dist = Uniform::new(-3., 3.);

    rec.log(
        "random",
        &rerun::Points2D::new((0..10).map(|_| (rng.sample(dist), rng.sample(dist))))
            .with_colors((0..10).map(|_| rerun::Color::from_rgb(rng.gen(), rng.gen(), rng.gen())))
            .with_radii((0..10).map(|_| rng.gen::<f32>())),
    )?;

    // TODO(#5521): log VisualBounds2D

    Ok(())
}

Fields§

§positions: Vec<Position2D>

All the 2D positions at which the point cloud shows points.

§radii: Option<Vec<Radius>>

Optional radii for the points, effectively turning them into circles.

§colors: Option<Vec<Color>>

Optional colors for the points.

§labels: Option<Vec<Text>>

Optional text labels for the points.

§draw_order: Option<DrawOrder>

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

§class_ids: Option<Vec<ClassId>>

Optional class Ids for the points.

The class ID provides colors and labels if not specified explicitly.

§keypoint_ids: Option<Vec<KeypointId>>

Optional keypoint IDs for the points, identifying them within a class.

If keypoint IDs are passed in but no class IDs were specified, the class ID will default to 0. This is useful to identify points within a single classification (which is identified with class_id). E.g. the classification might be ‘Person’ and the keypoints refer to joints on a detected skeleton.

Implementations§

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impl Points2D

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pub const NUM_COMPONENTS: usize = 8usize

The total number of components in the archetype: 1 required, 3 recommended, 4 optional

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impl Points2D

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pub fn new(positions: impl IntoIterator<Item = impl Into<Position2D>>) -> Self

Create a new Points2D.

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pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Self

Optional radii for the points, effectively turning them into circles.

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pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Self

Optional colors for the points.

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pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Self

Optional text labels for the points.

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pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Self

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

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pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Self

Optional class Ids for the points.

The class ID provides colors and labels if not specified explicitly.

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pub fn with_keypoint_ids( self, keypoint_ids: impl IntoIterator<Item = impl Into<KeypointId>> ) -> Self

Optional keypoint IDs for the points, identifying them within a class.

If keypoint IDs are passed in but no class IDs were specified, the class ID will default to 0. This is useful to identify points within a single classification (which is identified with class_id). E.g. the classification might be ‘Person’ and the keypoints refer to joints on a detected skeleton.

Trait Implementations§

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impl Archetype for Points2D

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type Indicator = GenericIndicatorComponent<Points2D>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> DeserializationResult<Self>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for Points2D

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for Points2D

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fn clone(&self) -> Points2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Points2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Points2D

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fn eq(&self, other: &Points2D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for Points2D

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl StructuralPartialEq for Points2D

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Gets the TypeId of self. Read more
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type Owned = T

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