Struct re_types::blueprint::archetypes::VisualBounds2D
source · pub struct VisualBounds2D {
pub range: VisualBounds2D,
}
Expand description
Archetype: Controls the visual bounds of a 2D view.
Everything within these bounds are guaranteed to be visible. Somethings outside of these bounds may also be visible due to letterboxing.
If no visual bounds are set, it will be determined automatically, based on the bounding-box of the data or other camera information present in the view.
Fields§
§range: VisualBounds2D
Controls the visible range of a 2D view.
Use this to control pan & zoom of the view.
Implementations§
source§impl VisualBounds2D
impl VisualBounds2D
sourcepub const NUM_COMPONENTS: usize = 2usize
pub const NUM_COMPONENTS: usize = 2usize
The total number of components in the archetype: 1 required, 1 recommended, 0 optional
source§impl VisualBounds2D
impl VisualBounds2D
sourcepub fn new(range: impl Into<VisualBounds2D>) -> Self
pub fn new(range: impl Into<VisualBounds2D>) -> Self
Create a new VisualBounds2D
.
Trait Implementations§
source§impl Archetype for VisualBounds2D
impl Archetype for VisualBounds2D
§type Indicator = GenericIndicatorComponent<VisualBounds2D>
type Indicator = GenericIndicatorComponent<VisualBounds2D>
The associated indicator component, whose presence indicates that the high-level
archetype-based APIs were used to log the data. Read more
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
The fully-qualified name of this archetype, e.g.
rerun.archetypes.Points2D
.source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
Returns the names of all components that must be provided by the user when constructing
this archetype.
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
Returns the names of all components that should be provided by the user when constructing
this archetype.
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
Returns the names of all components that may be provided by the user when constructing
this archetype.
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
Returns the names of all components that must, should and may be provided by the user when
constructing this archetype. Read more
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> DeserializationResult<Self>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> DeserializationResult<Self>
Given an iterator of Arrow arrays and their respective
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
Given an iterator of Arrow arrays and their respective field metadata, deserializes them
into this archetype. Read more
source§impl AsComponents for VisualBounds2D
impl AsComponents for VisualBounds2D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
Exposes the object’s contents as a set of
ComponentBatch
s. Read moresource§impl Clone for VisualBounds2D
impl Clone for VisualBounds2D
source§fn clone(&self) -> VisualBounds2D
fn clone(&self) -> VisualBounds2D
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VisualBounds2D
impl Debug for VisualBounds2D
source§impl SizeBytes for VisualBounds2D
impl SizeBytes for VisualBounds2D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
Returns the total size of
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
Returns the total size of
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
Returns the total size of
self
on the stack, in bytes. Read moreimpl Copy for VisualBounds2D
Auto Trait Implementations§
impl Freeze for VisualBounds2D
impl RefUnwindSafe for VisualBounds2D
impl Send for VisualBounds2D
impl Sync for VisualBounds2D
impl Unpin for VisualBounds2D
impl UnwindSafe for VisualBounds2D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more