pub struct Arrows2D {
pub vectors: Vec<Vector2D>,
pub origins: Option<Vec<Position2D>>,
pub radii: Option<Vec<Radius>>,
pub colors: Option<Vec<Color>>,
pub labels: Option<Vec<Text>>,
pub class_ids: Option<Vec<ClassId>>,
}
Expand description
Archetype: 2D arrows with optional colors, radii, labels, etc.
§Example
§Simple batch of 2D arrows
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_arrow2d").spawn()?;
rec.log(
"arrows",
&rerun::Arrows2D::from_vectors([[1.0, 0.0], [0.0, -1.0], [-0.7, 0.7]])
.with_radii([0.025])
.with_origins([[0.25, 0.0], [0.25, 0.0], [-0.1, -0.1]])
.with_colors([[255, 0, 0], [0, 255, 0], [127, 0, 255]])
.with_labels(["right", "up", "left-down"]),
)?;
Ok(())
}
Fields§
§vectors: Vec<Vector2D>
All the vectors for each arrow in the batch.
origins: Option<Vec<Position2D>>
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0) is used as the origin for each arrow.
radii: Option<Vec<Radius>>
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
colors: Option<Vec<Color>>
Optional colors for the points.
labels: Option<Vec<Text>>
Optional text labels for the arrows.
class_ids: Option<Vec<ClassId>>
Optional class Ids for the points.
The class ID provides colors and labels if not specified explicitly.
Implementations§
source§impl Arrows2D
impl Arrows2D
sourcepub const NUM_COMPONENTS: usize = 7usize
pub const NUM_COMPONENTS: usize = 7usize
The total number of components in the archetype: 1 required, 2 recommended, 4 optional
source§impl Arrows2D
impl Arrows2D
sourcepub fn with_origins(
self,
origins: impl IntoIterator<Item = impl Into<Position2D>>
) -> Arrows2D
pub fn with_origins( self, origins: impl IntoIterator<Item = impl Into<Position2D>> ) -> Arrows2D
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0) is used as the origin for each arrow.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Arrows2D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Arrows2D
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Arrows2D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Arrows2D
Optional colors for the points.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Arrows2D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Arrows2D
Optional text labels for the arrows.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Arrows2D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Arrows2D
Optional class Ids for the points.
The class ID provides colors and labels if not specified explicitly.
source§impl Arrows2D
impl Arrows2D
sourcepub fn from_vectors(
vectors: impl IntoIterator<Item = impl Into<Vector2D>>
) -> Arrows2D
pub fn from_vectors( vectors: impl IntoIterator<Item = impl Into<Vector2D>> ) -> Arrows2D
Creates new 2D arrows pointing in the given directions, with a base at the origin (0, 0).
Trait Implementations§
source§impl Archetype for Arrows2D
impl Archetype for Arrows2D
§type Indicator = GenericIndicatorComponent<Arrows2D>
type Indicator = GenericIndicatorComponent<Arrows2D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> Result<Arrows2D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Arrows2D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Arrows2D
impl AsComponents for Arrows2D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl PartialEq for Arrows2D
impl PartialEq for Arrows2D
source§impl SizeBytes for Arrows2D
impl SizeBytes for Arrows2D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moresource§impl ToArchetype<Arrows2D> for LatestAtResults
impl ToArchetype<Arrows2D> for LatestAtResults
source§fn to_archetype(
&self,
resolver: &PromiseResolver
) -> PromiseResult<Result<Arrows2D, QueryError>>
fn to_archetype( &self, resolver: &PromiseResolver ) -> PromiseResult<Result<Arrows2D, QueryError>>
re_types_core::Archetype
. Read moreimpl StructuralPartialEq for Arrows2D
Auto Trait Implementations§
impl Freeze for Arrows2D
impl RefUnwindSafe for Arrows2D
impl Send for Arrows2D
impl Sync for Arrows2D
impl Unpin for Arrows2D
impl UnwindSafe for Arrows2D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more