pub fn project_all(
system: &FlydraMultiCameraSystem<f64>,
scenario: &Scenario,
pt: &PointWorldFrame<f64>,
) -> Vec<Observation>Expand description
Project a 3D point into every camera of system, culling points that land
outside the image.
Note: this culls on image bounds only. For the perfect-world ring geometry,
all arena points are in front of all cameras; if cameras are later placed so
that points can fall behind a camera, add a camera-frame depth (z > 0)
check here.