pub struct CamInfo {
pub name: RawCamName,
pub state: ConnectedCameraSyncState,
pub strand_cam_http_server_info: BuiServerInfo,
pub recent_stats: RecentStats,
}Expand description
Information about a connected camera.
Fields§
§name: RawCamNameThe raw camera name.
state: ConnectedCameraSyncStateThe camera’s synchronization state.
strand_cam_http_server_info: BuiServerInfoHTTP server information for the camera.
recent_stats: RecentStatsRecent statistics for the camera.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for CamInfo
impl<'de> Deserialize<'de> for CamInfo
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for CamInfo
Auto Trait Implementations§
impl Freeze for CamInfo
impl RefUnwindSafe for CamInfo
impl Send for CamInfo
impl Sync for CamInfo
impl Unpin for CamInfo
impl UnsafeUnpin for CamInfo
impl UnwindSafe for CamInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Preferences for Twhere
T: Serialize + DeserializeOwned,
impl<T> Preferences for Twhere
T: Serialize + DeserializeOwned,
Source§fn save<S>(&self, app: &AppInfo, key: S) -> Result<(), PreferencesError>
fn save<S>(&self, app: &AppInfo, key: S) -> Result<(), PreferencesError>
Saves the current state of this object. Implementation is platform-dependent, but the data
will be local to the active user. Read more
Source§fn load<S>(app: &AppInfo, key: S) -> Result<T, PreferencesError>
fn load<S>(app: &AppInfo, key: S) -> Result<T, PreferencesError>
Loads this object’s state from previously saved user data with the same
key. This is
an instance method which completely overwrites the object’s state with the serialized
data. Thus, it is recommended that you call this method immediately after instantiating
the preferences object. Read more