pub fn best_intersection_of_rays<Coords, R>( rays: &[Ray<Coords, R>], ) -> Result<Points<Coords, R, U1, Owned<R, U1, U3>>, Error>where Coords: CoordinateSystem, R: RealField, DefaultAllocator: Allocator<Dyn, U3> + Allocator<U1, Dyn> + Allocator<U1, U3>,
Return the 3D point which is the best intersection of rays.