Struct flydra_mvg::MultiCamera

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pub struct MultiCamera<R: RealField + Copy + Default + Serialize> { /* private fields */ }
Expand description

A camera which may be looking at water

Note that we specifically do not have the methods project_distorted_pixel_to_3d_with_dist and project_pixel_to_3d_with_dist because these are dangerous in the sense that depending on dist, the resulting pixel may be subject to refraction. Instead, we have only the ray based methods.

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impl<R: RealField + Copy + Default + Serialize> MultiCamera<R>

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pub fn to_cam(self) -> Camera<R>

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pub fn project_pixel_to_ray(&self, pt: &UndistortedPixel<R>) -> Ray

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pub fn project_distorted_pixel_to_ray(&self, pt: &DistortedPixel<R>) -> Ray

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pub fn project_ray_to_pixel(&self, ray: &Ray) -> UndistortedPixel<R>

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pub fn project_ray_to_distorted_pixel(&self, ray: &Ray) -> DistortedPixel<R>

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pub fn project_3d_to_ray(&self, pt3d: &PointWorldFrame<R>) -> Ray

projects a 3D point to a ray

If the point is under water, the ray is in the direction the camera sees it (not the straight-line direction).

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pub fn linearize_numerically_at( &self, center: &PointWorldFrame<R>, delta: R ) -> Result<OMatrix<R, U2, U3>>

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pub fn project_3d_to_pixel( &self, pt3d: &PointWorldFrame<R> ) -> UndistortedPixel<R>

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pub fn project_3d_to_distorted_pixel( &self, pt3d: &PointWorldFrame<R> ) -> DistortedPixel<R>

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pub fn extrinsics(&self) -> &ExtrinsicParameters<R>

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pub fn do_not_use_intrinsics(&self) -> &RosOpenCvIntrinsics<R>

Return the intrinsic parameters, but probably does not do what you want.

Commenting out for now. Probably does not do what you think it does. In particular, since we may have a refractive boundary, cannot just simply map coordinates between 2d pixel coordinate and 3D ray, because after the boundary, the ray will be different.

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pub fn undistort(&self, a: &DistortedPixel<R>) -> UndistortedPixel<R>

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pub fn width(&self) -> usize

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pub fn height(&self) -> usize

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pub fn name(&self) -> &str

Trait Implementations§

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impl<R: Clone + RealField + Copy + Default + Serialize> Clone for MultiCamera<R>

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fn clone(&self) -> MultiCamera<R>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<R: Debug + RealField + Copy + Default + Serialize> Debug for MultiCamera<R>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<R> Freeze for MultiCamera<R>
where R: Freeze,

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impl<R> RefUnwindSafe for MultiCamera<R>
where R: RefUnwindSafe,

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impl<R> Send for MultiCamera<R>

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impl<R> Sync for MultiCamera<R>

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impl<R> Unpin for MultiCamera<R>
where R: Unpin,

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impl<R> UnwindSafe for MultiCamera<R>
where R: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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where SS: SubsetOf<SP>,

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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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where T: Clone,

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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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