Struct parry2d_f64::query::DefaultQueryDispatcher
source · pub struct DefaultQueryDispatcher;Expand description
A dispatcher that exposes built-in queries
Trait Implementations§
source§impl Clone for DefaultQueryDispatcher
impl Clone for DefaultQueryDispatcher
source§fn clone(&self) -> DefaultQueryDispatcher
fn clone(&self) -> DefaultQueryDispatcher
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for DefaultQueryDispatcher
impl Debug for DefaultQueryDispatcher
source§impl<ManifoldData, ContactData> PersistentQueryDispatcher<ManifoldData, ContactData> for DefaultQueryDispatcher
impl<ManifoldData, ContactData> PersistentQueryDispatcher<ManifoldData, ContactData> for DefaultQueryDispatcher
source§fn contact_manifolds(
&self,
pos12: &Isometry<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape,
prediction: Real,
manifolds: &mut Vec<ContactManifold<ManifoldData, ContactData>>,
workspace: &mut Option<ContactManifoldsWorkspace>
) -> Result<(), Unsupported>
fn contact_manifolds( &self, pos12: &Isometry<Real>, shape1: &dyn Shape, shape2: &dyn Shape, prediction: Real, manifolds: &mut Vec<ContactManifold<ManifoldData, ContactData>>, workspace: &mut Option<ContactManifoldsWorkspace> ) -> Result<(), Unsupported>
Compute all the contacts between two shapes. Read more
source§fn contact_manifold_convex_convex(
&self,
pos12: &Isometry<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape,
prediction: Real,
manifold: &mut ContactManifold<ManifoldData, ContactData>
) -> Result<(), Unsupported>
fn contact_manifold_convex_convex( &self, pos12: &Isometry<Real>, shape1: &dyn Shape, shape2: &dyn Shape, prediction: Real, manifold: &mut ContactManifold<ManifoldData, ContactData> ) -> Result<(), Unsupported>
Computes the contact-manifold between two convex shapes.
source§impl QueryDispatcher for DefaultQueryDispatcher
impl QueryDispatcher for DefaultQueryDispatcher
source§fn distance(
&self,
pos12: &Isometry<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape
) -> Result<Real, Unsupported>
fn distance( &self, pos12: &Isometry<Real>, shape1: &dyn Shape, shape2: &dyn Shape ) -> Result<Real, Unsupported>
Computes the minimum distance separating two shapes.
Returns 0.0 if the objects are touching or penetrating.
source§fn intersection_test(
&self,
pos12: &Isometry<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape
) -> Result<bool, Unsupported>
fn intersection_test( &self, pos12: &Isometry<Real>, shape1: &dyn Shape, shape2: &dyn Shape ) -> Result<bool, Unsupported>
Tests whether two shapes are intersecting.
source§fn contact(
&self,
pos12: &Isometry<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape,
prediction: Real
) -> Result<Option<Contact>, Unsupported>
fn contact( &self, pos12: &Isometry<Real>, shape1: &dyn Shape, shape2: &dyn Shape, prediction: Real ) -> Result<Option<Contact>, Unsupported>
Computes one pair of contact points point between two shapes. Read more
source§fn closest_points(
&self,
pos12: &Isometry<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape,
max_dist: Real
) -> Result<ClosestPoints, Unsupported>
fn closest_points( &self, pos12: &Isometry<Real>, shape1: &dyn Shape, shape2: &dyn Shape, max_dist: Real ) -> Result<ClosestPoints, Unsupported>
Computes the pair of closest points between two shapes. Read more
source§fn time_of_impact(
&self,
pos12: &Isometry<Real>,
local_vel12: &Vector<Real>,
shape1: &dyn Shape,
shape2: &dyn Shape,
max_toi: Real,
stop_at_penetration: bool
) -> Result<Option<TOI>, Unsupported>
fn time_of_impact( &self, pos12: &Isometry<Real>, local_vel12: &Vector<Real>, shape1: &dyn Shape, shape2: &dyn Shape, max_toi: Real, stop_at_penetration: bool ) -> Result<Option<TOI>, Unsupported>
Computes the smallest time when two shapes under translational movement are separated by a
distance smaller or equal to
distance. Read moresource§fn nonlinear_time_of_impact(
&self,
motion1: &NonlinearRigidMotion,
shape1: &dyn Shape,
motion2: &NonlinearRigidMotion,
shape2: &dyn Shape,
start_time: Real,
end_time: Real,
stop_at_penetration: bool
) -> Result<Option<TOI>, Unsupported>
fn nonlinear_time_of_impact( &self, motion1: &NonlinearRigidMotion, shape1: &dyn Shape, motion2: &NonlinearRigidMotion, shape2: &dyn Shape, start_time: Real, end_time: Real, stop_at_penetration: bool ) -> Result<Option<TOI>, Unsupported>
Computes the smallest time of impact of two shapes under translational and rotational movement. Read more
source§fn chain<U: QueryDispatcher>(self, other: U) -> QueryDispatcherChain<Self, U>where
Self: Sized,
fn chain<U: QueryDispatcher>(self, other: U) -> QueryDispatcherChain<Self, U>where
Self: Sized,
Construct a
QueryDispatcher that falls back on other for cases not handled by selfAuto Trait Implementations§
impl Freeze for DefaultQueryDispatcher
impl RefUnwindSafe for DefaultQueryDispatcher
impl Send for DefaultQueryDispatcher
impl Sync for DefaultQueryDispatcher
impl Unpin for DefaultQueryDispatcher
impl UnwindSafe for DefaultQueryDispatcher
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.