Struct rerun::DepthImage

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pub struct DepthImage {
    pub data: TensorData,
    pub meter: Option<DepthMeter>,
    pub draw_order: Option<DrawOrder>,
}
Expand description

Archetype: A depth image.

The shape of the TensorData must be mappable to an HxW tensor. Each pixel corresponds to a depth value in units specified by meter.

§Example

§Depth to 3D example

use ndarray::{s, Array, ShapeBuilder};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_depth_image_3d").spawn()?;

    let mut image = Array::<u16, _>::from_elem((200, 300).f(), 65535);
    image.slice_mut(s![50..150, 50..150]).fill(20000);
    image.slice_mut(s![130..180, 100..280]).fill(45000);

    let depth_image = rerun::DepthImage::try_from(image.clone())?.with_meter(10000.0);

    // If we log a pinhole camera model, the depth gets automatically back-projected to 3D
    rec.log(
        "world/camera",
        &rerun::Pinhole::from_focal_length_and_resolution(
            [200.0, 200.0],
            [image.shape()[1] as f32, image.shape()[0] as f32],
        ),
    )?;

    rec.log("world/camera/depth", &depth_image)?;

    Ok(())
}

Fields§

§data: TensorData

The depth-image data. Should always be a rank-2 tensor.

§meter: Option<DepthMeter>

An optional floating point value that specifies how long a meter is in the native depth units.

For instance: with uint16, perhaps meter=1000 which would mean you have millimeter precision and a range of up to ~65 meters (2^16 / 1000).

§draw_order: Option<DrawOrder>

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

Implementations§

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impl DepthImage

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pub const NUM_COMPONENTS: usize = 4usize

The total number of components in the archetype: 1 required, 1 recommended, 2 optional

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impl DepthImage

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pub fn new(data: impl Into<TensorData>) -> DepthImage

Create a new DepthImage.

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pub fn with_meter(self, meter: impl Into<DepthMeter>) -> DepthImage

An optional floating point value that specifies how long a meter is in the native depth units.

For instance: with uint16, perhaps meter=1000 which would mean you have millimeter precision and a range of up to ~65 meters (2^16 / 1000).

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pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> DepthImage

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

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impl DepthImage

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pub fn try_from<T>(data: T) -> Result<DepthImage, ImageConstructionError<T>>

Try to construct a DepthImage from anything that can be converted into TensorData

Will return an ImageConstructionError if the shape of the tensor data is invalid for treating as an image.

This is useful for constructing an DepthImage from an ndarray.

Trait Implementations§

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impl Archetype for DepthImage

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type Indicator = GenericIndicatorComponent<DepthImage>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<DepthImage, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for DepthImage

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for DepthImage

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fn clone(&self) -> DepthImage

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DepthImage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for DepthImage

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fn eq(&self, other: &DepthImage) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for DepthImage

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl ToArchetype<DepthImage> for LatestAtResults

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impl StructuralPartialEq for DepthImage

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