Struct re_entity_db::entity_tree::ClearCascade

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pub struct ClearCascade {
    pub to_be_cleared: BTreeMap<RowId, BTreeMap<EntityPath, (TimePoint, BTreeSet<ComponentPath>)>>,
}
Expand description

Cascaded clears that need be to applied to the DataStore as a result of modifying the EntityTree.

When an EntityTree gets updated with new data, two cascading effects might happen:

  1. If the data contains a Clear component, then inserting it will trigger an immediate clear at this specific timepoint, that can affect an arbitrary number of components and, if the Clear is recursive, even an arbitrary number of entity paths. That Clear then lives on and might affect data added later on, which leads us to side-effect #2 described below.

  2. If data is inserted at an entity path that is under the influence of a previously logged Clear component, then the insertion will trigger a pending clear for all components at that path.

Clear components themselves are not affected by clears.

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§to_be_cleared: BTreeMap<RowId, BTreeMap<EntityPath, (TimePoint, BTreeSet<ComponentPath>)>>

ComponentPaths that should be cleared as a result of the cascade.

Keep in mind: these are the RowIds of the Clear components that triggered the cascades, they are therefore not unique and, by definition, illegal!

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Trait Implementations§

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impl Clone for ClearCascade

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fn clone(&self) -> ClearCascade

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClearCascade

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ClearCascade

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fn default() -> ClearCascade

Returns the “default value” for a type. Read more

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