Crate delaunator
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A very fast 2D Delaunay Triangulation library for Rust. A port of Delaunator.
§Example
use delaunator::{Point, triangulate};
let points = vec![
Point { x: 0., y: 0. },
Point { x: 1., y: 0. },
Point { x: 1., y: 1. },
Point { x: 0., y: 1. },
];
let result = triangulate(&points).expect("No triangulation exists.");
println!("{:?}", result.triangles); // [0, 2, 1, 0, 3, 2]
Structs§
- Represents a 2D point in the input vector.
- Result of the Delaunay triangulation.
Constants§
- Represents the area outside of the triangulation. Halfedges on the convex hull (which don’t have an adjacent halfedge) will have this value.
- Near-duplicate points (where both
x
andy
only differ within this value) will not be included in the triangulation for robustness.
Functions§
- Next halfedge in a triangle.
- Previous halfedge in a triangle.
- Triangulate a set of 2D points. Returns
None
if no triangulation exists for the input (e.g. all points are collinear).