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use std::fmt::{ Display, Formatter };
use std::fmt;
use super::PropertyType;
use super::KeyMap;
use super::PropertyAccess;
/// Models all necessary information to interact with a PLY file.
///
/// The generic parameter `E` is the element type used to store the payload data.
#[derive(Debug, Clone, PartialEq)]
pub struct Ply<E: PropertyAccess> {
/// All header information found in a PLY file.
pub header: Header,
/// The payloud found after the `end_header` line in a PLY file.
///
/// One line in an ascii PLY file corresponds to a single element.
/// The payload groups elments with the same type together in a vector.
///
/// # Examples
///
/// Assume you have a `Ply` object called `ply` and want to access the third `point` element:
///
/// ```rust,no_run
/// # use ply_rs::ply::{Ply, DefaultElement};
/// # let ply = Ply::<DefaultElement>::new();
/// // get ply from somewhere ...
/// let ref a_point = ply.payload["point"][2];
/// let ref a_point_x = ply.payload["point"][2]["x"];
/// ```
pub payload: Payload<E>,
}
impl<E: PropertyAccess> Ply<E> {
/// Creates a new `Ply<E>`.
pub fn new() -> Self {
Ply::<E> {
header: Header::new(),
payload: Payload::new(),
}
}
}
// Header Types
/// Models the header of a PLY file.
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct Header {
/// In which format is the payload encoded?
///
/// Ascii produces human readable files,
/// while binary encoding lets you choose between big and little endian.
pub encoding: Encoding,
/// Which file format standard is used?
///
/// The only existing standard is 1.0.
pub version: Version,
pub obj_infos: Vec<ObjInfo>,
/// Ordered map of elements as they appear in the payload.
pub elements: KeyMap<ElementDef>,
/// File comments.
pub comments: Vec<Comment>,
}
impl Header {
/// Constructs an empty `Header` using Ascii encoding and version 1.0.
/// No object informations, elements or comments are set.
pub fn new() -> Self {
Header {
encoding: Encoding::Ascii,
version: Version{major: 1, minor: 0},
obj_infos: Vec::new(),
elements: KeyMap::new(),
comments: Vec::new(),
}
}
}
/// Alias to give object informations an explicit type.
pub type ObjInfo = String;
/// Alias to give comments an explicit type.
pub type Comment = String;
/// Models a version number.
///
/// At time of writing, the only existin version for a PLY file is "1.0".
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct Version {
pub major: u16,
pub minor: u8,
}
impl Display for Version {
fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> {
f.write_str(&format!("{}.{}", self.major, self.minor))
}
}
/// Models possible encoding standards for the payload.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Encoding {
/// Write numbers in their ascii representation (e.g. -13, 6.28, etc.).
/// Properties are separated by spaces and elements are separated by line breaks.
Ascii,
/// Encode payload using big endian.
BinaryBigEndian,
/// Encode payload using little endian.
BinaryLittleEndian,
}
impl Display for Encoding {
fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> {
f.write_str(
match *self {
Encoding::Ascii => "ascii",
Encoding::BinaryBigEndian => "binary_big_endian",
Encoding::BinaryLittleEndian => "binary_little_endian",
}
)
}
}
/// Models the definition of an element.
///
/// Elements describe single entities consisting of different properties.
/// A single point is an element.
/// We might model it as consisting of three coordinates: x, y, and z.
/// Usually, one finds a list of elements in a ply file.
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct ElementDef {
/// Name of the element.
///
/// Each element within a PLY file needs a unique name.
/// There are common conventions like using "vertex" and "face" to assure interoperability between applications.
/// For further information, please consult your target applications or the [original specification](http://paulbourke.net/dataformats/ply/).
pub name: String,
/// Describes, how many elements appear in a PLY file.
///
/// The `count` is used when reading since we need to know how many elements we should interprete as having this type.
/// The `count` is also needed for writing, since it will be written to the header.
pub count: usize,
/// An element is modeled by multiple properties, those are named values or lists.
///
/// # Examples
///
/// - Point: We can define a point by its three coordinates. Hence we have three properties: x, y, and z. Reasonable types would be float or double.
/// - Polygon: A polygon can be defined as a list of points. Since the points are stored in a list, we can define a list of indices. Good types would be some of the unsigned integer lists.
pub properties: KeyMap<PropertyDef>,
}
impl ElementDef {
/// Creates a new element definition.
///
/// The name should be unique for each element in a PLY file.
///
/// You should never need to set `count` manuall, since it is set by the consistency check (see `make_consistent()` of `Ply`).
///
/// No properties are set.
pub fn new(name: String) -> Self {
ElementDef {
name: name,
count: 0,
properties: KeyMap::new(),
}
}
}
/// Defines a property of an element.
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct PropertyDef {
/// Unique name of property.
///
/// The name should be unique for each property of the same element.
pub name: String,
/// Data type of the property:
/// You can have simple scalars (ints, floats, etc.) or lists of scalars.
/// In the case of lists you need to decide in which type you want to store the list length and what type to use for the list elemetns.
pub data_type: PropertyType,
}
impl PropertyDef {
/// Creates a new property definition.
pub fn new(name: String, data_type: PropertyType) -> Self {
PropertyDef {
name: name,
data_type: data_type,
}
}
}
/// The part after `end_header`, contains the main data.
pub type Payload<E> = KeyMap<Vec<E>>;