1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365
//! This mod provides the logic for the inner tree structure of the CancellationToken.
//!
//! CancellationTokens are only light handles with references to [`TreeNode`].
//! All the logic is actually implemented in the [`TreeNode`].
//!
//! A [`TreeNode`] is part of the cancellation tree and may have one parent and an arbitrary number of
//! children.
//!
//! A [`TreeNode`] can receive the request to perform a cancellation through a CancellationToken.
//! This cancellation request will cancel the node and all of its descendants.
//!
//! As soon as a node cannot get cancelled any more (because it was already cancelled or it has no
//! more CancellationTokens pointing to it any more), it gets removed from the tree, to keep the
//! tree as small as possible.
//!
//! # Invariants
//!
//! Those invariants shall be true at any time.
//!
//! 1. A node that has no parents and no handles can no longer be cancelled.
//! This is important during both cancellation and refcounting.
//!
//! 2. If node B *is* or *was* a child of node A, then node B was created *after* node A.
//! This is important for deadlock safety, as it is used for lock order.
//! Node B can only become the child of node A in two ways:
//! - being created with `child_node()`, in which case it is trivially true that
//! node A already existed when node B was created
//! - being moved A->C->B to A->B because node C was removed in `decrease_handle_refcount()`
//! or `cancel()`. In this case the invariant still holds, as B was younger than C, and C
//! was younger than A, therefore B is also younger than A.
//!
//! 3. If two nodes are both unlocked and node A is the parent of node B, then node B is a child of
//! node A. It is important to always restore that invariant before dropping the lock of a node.
//!
//! # Deadlock safety
//!
//! We always lock in the order of creation time. We can prove this through invariant #2.
//! Specifically, through invariant #2, we know that we always have to lock a parent
//! before its child.
//!
use crate::loom::sync::{Arc, Mutex, MutexGuard};
/// A node of the cancellation tree structure
///
/// The actual data it holds is wrapped inside a mutex for synchronization.
pub(crate) struct TreeNode {
inner: Mutex<Inner>,
waker: tokio::sync::Notify,
}
impl TreeNode {
pub(crate) fn new() -> Self {
Self {
inner: Mutex::new(Inner {
parent: None,
parent_idx: 0,
children: vec![],
is_cancelled: false,
num_handles: 1,
}),
waker: tokio::sync::Notify::new(),
}
}
pub(crate) fn notified(&self) -> tokio::sync::futures::Notified<'_> {
self.waker.notified()
}
}
/// The data contained inside a TreeNode.
///
/// This struct exists so that the data of the node can be wrapped
/// in a Mutex.
struct Inner {
parent: Option<Arc<TreeNode>>,
parent_idx: usize,
children: Vec<Arc<TreeNode>>,
is_cancelled: bool,
num_handles: usize,
}
/// Returns whether or not the node is cancelled
pub(crate) fn is_cancelled(node: &Arc<TreeNode>) -> bool {
node.inner.lock().unwrap().is_cancelled
}
/// Creates a child node
pub(crate) fn child_node(parent: &Arc<TreeNode>) -> Arc<TreeNode> {
let mut locked_parent = parent.inner.lock().unwrap();
// Do not register as child if we are already cancelled.
// Cancelled trees can never be uncancelled and therefore
// need no connection to parents or children any more.
if locked_parent.is_cancelled {
return Arc::new(TreeNode {
inner: Mutex::new(Inner {
parent: None,
parent_idx: 0,
children: vec![],
is_cancelled: true,
num_handles: 1,
}),
waker: tokio::sync::Notify::new(),
});
}
let child = Arc::new(TreeNode {
inner: Mutex::new(Inner {
parent: Some(parent.clone()),
parent_idx: locked_parent.children.len(),
children: vec![],
is_cancelled: false,
num_handles: 1,
}),
waker: tokio::sync::Notify::new(),
});
locked_parent.children.push(child.clone());
child
}
/// Disconnects the given parent from all of its children.
///
/// Takes a reference to [Inner] to make sure the parent is already locked.
fn disconnect_children(node: &mut Inner) {
for child in std::mem::take(&mut node.children) {
let mut locked_child = child.inner.lock().unwrap();
locked_child.parent_idx = 0;
locked_child.parent = None;
}
}
/// Figures out the parent of the node and locks the node and its parent atomically.
///
/// The basic principle of preventing deadlocks in the tree is
/// that we always lock the parent first, and then the child.
/// For more info look at *deadlock safety* and *invariant #2*.
///
/// Sadly, it's impossible to figure out the parent of a node without
/// locking it. To then achieve locking order consistency, the node
/// has to be unlocked before the parent gets locked.
/// This leaves a small window where we already assume that we know the parent,
/// but neither the parent nor the node is locked. Therefore, the parent could change.
///
/// To prevent that this problem leaks into the rest of the code, it is abstracted
/// in this function.
///
/// The locked child and optionally its locked parent, if a parent exists, get passed
/// to the `func` argument via (node, None) or (node, Some(parent)).
fn with_locked_node_and_parent<F, Ret>(node: &Arc<TreeNode>, func: F) -> Ret
where
F: FnOnce(MutexGuard<'_, Inner>, Option<MutexGuard<'_, Inner>>) -> Ret,
{
use std::sync::TryLockError;
let mut locked_node = node.inner.lock().unwrap();
// Every time this fails, the number of ancestors of the node decreases,
// so the loop must succeed after a finite number of iterations.
loop {
// Look up the parent of the currently locked node.
let potential_parent = match locked_node.parent.as_ref() {
Some(potential_parent) => potential_parent.clone(),
None => return func(locked_node, None),
};
// Lock the parent. This may require unlocking the child first.
let locked_parent = match potential_parent.inner.try_lock() {
Ok(locked_parent) => locked_parent,
Err(TryLockError::WouldBlock) => {
drop(locked_node);
// Deadlock safety:
//
// Due to invariant #2, the potential parent must come before
// the child in the creation order. Therefore, we can safely
// lock the child while holding the parent lock.
let locked_parent = potential_parent.inner.lock().unwrap();
locked_node = node.inner.lock().unwrap();
locked_parent
}
Err(TryLockError::Poisoned(err)) => Err(err).unwrap(),
};
// If we unlocked the child, then the parent may have changed. Check
// that we still have the right parent.
if let Some(actual_parent) = locked_node.parent.as_ref() {
if Arc::ptr_eq(actual_parent, &potential_parent) {
return func(locked_node, Some(locked_parent));
}
}
}
}
/// Moves all children from `node` to `parent`.
///
/// `parent` MUST have been a parent of the node when they both got locked,
/// otherwise there is a potential for a deadlock as invariant #2 would be violated.
///
/// To acquire the locks for node and parent, use [with_locked_node_and_parent].
fn move_children_to_parent(node: &mut Inner, parent: &mut Inner) {
// Pre-allocate in the parent, for performance
parent.children.reserve(node.children.len());
for child in std::mem::take(&mut node.children) {
{
let mut child_locked = child.inner.lock().unwrap();
child_locked.parent = node.parent.clone();
child_locked.parent_idx = parent.children.len();
}
parent.children.push(child);
}
}
/// Removes a child from the parent.
///
/// `parent` MUST be the parent of `node`.
/// To acquire the locks for node and parent, use [with_locked_node_and_parent].
fn remove_child(parent: &mut Inner, mut node: MutexGuard<'_, Inner>) {
// Query the position from where to remove a node
let pos = node.parent_idx;
node.parent = None;
node.parent_idx = 0;
// Unlock node, so that only one child at a time is locked.
// Otherwise we would violate the lock order (see 'deadlock safety') as we
// don't know the creation order of the child nodes
drop(node);
// If `node` is the last element in the list, we don't need any swapping
if parent.children.len() == pos + 1 {
parent.children.pop().unwrap();
} else {
// If `node` is not the last element in the list, we need to
// replace it with the last element
let replacement_child = parent.children.pop().unwrap();
replacement_child.inner.lock().unwrap().parent_idx = pos;
parent.children[pos] = replacement_child;
}
let len = parent.children.len();
if 4 * len <= parent.children.capacity() {
parent.children.shrink_to(2 * len);
}
}
/// Increases the reference count of handles.
pub(crate) fn increase_handle_refcount(node: &Arc<TreeNode>) {
let mut locked_node = node.inner.lock().unwrap();
// Once no handles are left over, the node gets detached from the tree.
// There should never be a new handle once all handles are dropped.
assert!(locked_node.num_handles > 0);
locked_node.num_handles += 1;
}
/// Decreases the reference count of handles.
///
/// Once no handle is left, we can remove the node from the
/// tree and connect its parent directly to its children.
pub(crate) fn decrease_handle_refcount(node: &Arc<TreeNode>) {
let num_handles = {
let mut locked_node = node.inner.lock().unwrap();
locked_node.num_handles -= 1;
locked_node.num_handles
};
if num_handles == 0 {
with_locked_node_and_parent(node, |mut node, parent| {
// Remove the node from the tree
match parent {
Some(mut parent) => {
// As we want to remove ourselves from the tree,
// we have to move the children to the parent, so that
// they still receive the cancellation event without us.
// Moving them does not violate invariant #1.
move_children_to_parent(&mut node, &mut parent);
// Remove the node from the parent
remove_child(&mut parent, node);
}
None => {
// Due to invariant #1, we can assume that our
// children can no longer be cancelled through us.
// (as we now have neither a parent nor handles)
// Therefore we can disconnect them.
disconnect_children(&mut node);
}
}
});
}
}
/// Cancels a node and its children.
pub(crate) fn cancel(node: &Arc<TreeNode>) {
let mut locked_node = node.inner.lock().unwrap();
if locked_node.is_cancelled {
return;
}
// One by one, adopt grandchildren and then cancel and detach the child
while let Some(child) = locked_node.children.pop() {
// This can't deadlock because the mutex we are already
// holding is the parent of child.
let mut locked_child = child.inner.lock().unwrap();
// Detach the child from node
// No need to modify node.children, as the child already got removed with `.pop`
locked_child.parent = None;
locked_child.parent_idx = 0;
// If child is already cancelled, detaching is enough
if locked_child.is_cancelled {
continue;
}
// Cancel or adopt grandchildren
while let Some(grandchild) = locked_child.children.pop() {
// This can't deadlock because the two mutexes we are already
// holding is the parent and grandparent of grandchild.
let mut locked_grandchild = grandchild.inner.lock().unwrap();
// Detach the grandchild
locked_grandchild.parent = None;
locked_grandchild.parent_idx = 0;
// If grandchild is already cancelled, detaching is enough
if locked_grandchild.is_cancelled {
continue;
}
// For performance reasons, only adopt grandchildren that have children.
// Otherwise, just cancel them right away, no need for another iteration.
if locked_grandchild.children.is_empty() {
// Cancel the grandchild
locked_grandchild.is_cancelled = true;
locked_grandchild.children = Vec::new();
drop(locked_grandchild);
grandchild.waker.notify_waiters();
} else {
// Otherwise, adopt grandchild
locked_grandchild.parent = Some(node.clone());
locked_grandchild.parent_idx = locked_node.children.len();
drop(locked_grandchild);
locked_node.children.push(grandchild);
}
}
// Cancel the child
locked_child.is_cancelled = true;
locked_child.children = Vec::new();
drop(locked_child);
child.waker.notify_waiters();
// Now the child is cancelled and detached and all its children are adopted.
// Just continue until all (including adopted) children are cancelled and detached.
}
// Cancel the node itself.
locked_node.is_cancelled = true;
locked_node.children = Vec::new();
drop(locked_node);
node.waker.notify_waiters();
}