1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
/*
I've called the primary data structure in this module a "range trie." As far
as I can tell, there is no prior art on a data structure like this, however,
it's likely someone somewhere has built something like it. Searching for
"range trie" turns up the paper "Range Tries for Scalable Address Lookup,"
but it does not appear relevant.

The range trie is just like a trie in that it is a special case of a
deterministic finite state machine. It has states and each state has a set
of transitions to other states. It is acyclic, and, like a normal trie,
it makes no attempt to reuse common suffixes among its elements. The key
difference between a normal trie and a range trie below is that a range trie
operates on *contiguous sequences* of bytes instead of singleton bytes.
One could say say that our alphabet is ranges of bytes instead of bytes
themselves, except a key part of range trie construction is splitting ranges
apart to ensure there is at most one transition that can be taken for any
byte in a given state.

I've tried to explain the details of how the range trie works below, so
for now, we are left with trying to understand what problem we're trying to
solve. Which is itself fairly involved!

At the highest level, here's what we want to do. We want to convert a
sequence of Unicode codepoints into a finite state machine whose transitions
are over *bytes* and *not* Unicode codepoints. We want this because it makes
said finite state machines much smaller and much faster to execute. As a
simple example, consider a byte oriented automaton for all Unicode scalar
values (0x00 through 0x10FFFF, not including surrogate codepoints):

    [00-7F]
    [C2-DF][80-BF]
    [E0-E0][A0-BF][80-BF]
    [E1-EC][80-BF][80-BF]
    [ED-ED][80-9F][80-BF]
    [EE-EF][80-BF][80-BF]
    [F0-F0][90-BF][80-BF][80-BF]
    [F1-F3][80-BF][80-BF][80-BF]
    [F4-F4][80-8F][80-BF][80-BF]

(These byte ranges are generated via the regex-syntax::utf8 module, which
was based on Russ Cox's code in RE2, which was in turn based on Ken
Thompson's implementation of the same idea in his Plan9 implementation of
grep.)

It should be fairly straight-forward to see how one could compile this into
a DFA. The sequences are sorted and non-overlapping. Essentially, you could
build a trie from this fairly easy. The problem comes when your initial
range (in this case, 0x00-0x10FFFF) isn't so nice. For example, the class
represented by '\w' contains only a tenth of the codepoints that
0x00-0x10FFFF contains, but if we were to write out the byte based ranges
as we did above, the list would stretch to 892 entries! This turns into
quite a large NFA with a few thousand states. Turning this beast into a DFA
takes quite a bit of time. We are thus left with trying to trim down the
number of states we produce as early as possible.

One approach (used by RE2 and still by the regex crate, at time of writing)
is to try to find common suffixes while building NFA states for the above
and reuse them. This is very cheap to do and one can control precisely how
much extra memory you want to use for the cache.

Another approach, however, is to reuse an algorithm for constructing a
*minimal* DFA from a sorted sequence of inputs. I don't want to go into
the full details here, but I explain it in more depth in my blog post on
FSTs[1]. Note that the algorithm was not invented by me, but was published
in paper by Daciuk et al. in 2000 called "Incremental Construction of
MinimalAcyclic Finite-State Automata." Like the suffix cache approach above,
it is also possible to control the amount of extra memory one uses, although
this usually comes with the cost of sacrificing true minimality. (But it's
typically close enough with a reasonably sized cache of states.)

The catch is that Daciuk's algorithm only works if you add your keys in
lexicographic ascending order. In our case, since we're dealing with ranges,
we also need the additional requirement that ranges are either equivalent
or do not overlap at all. For example, if one were given the following byte
ranges:

    [BC-BF][80-BF]
    [BC-BF][90-BF]

Then Daciuk's algorithm would not work, since there is nothing to handle the
fact that the ranges overlap. They would need to be split apart. Thankfully,
Thompson's algorithm for producing byte ranges for Unicode codepoint ranges
meets both of our requirements. (A proof for this eludes me, but it appears
true.)

... however, we would also like to be able to compile UTF-8 automata in
reverse. We want this because in order to find the starting location of a
match using a DFA, we need to run a second DFA---a reversed version of the
forward DFA---backwards to discover the match location. Unfortunately, if
we reverse our byte sequences for 0x00-0x10FFFF, we get sequences that are
can overlap, even if they are sorted:

    [00-7F]
    [80-BF][80-9F][ED-ED]
    [80-BF][80-BF][80-8F][F4-F4]
    [80-BF][80-BF][80-BF][F1-F3]
    [80-BF][80-BF][90-BF][F0-F0]
    [80-BF][80-BF][E1-EC]
    [80-BF][80-BF][EE-EF]
    [80-BF][A0-BF][E0-E0]
    [80-BF][C2-DF]

For example, '[80-BF][80-BF][EE-EF]' and '[80-BF][A0-BF][E0-E0]' have
overlapping ranges between '[80-BF]' and '[A0-BF]'. Thus, there is no
simple way to apply Daciuk's algorithm.

And thus, the range trie was born. The range trie's only purpose is to take
sequences of byte ranges like the ones above, collect them into a trie and then
spit them out in a sorted fashion with no overlapping ranges. For example,
0x00-0x10FFFF gets translated to:

    [0-7F]
    [80-BF][80-9F][80-8F][F1-F3]
    [80-BF][80-9F][80-8F][F4]
    [80-BF][80-9F][90-BF][F0]
    [80-BF][80-9F][90-BF][F1-F3]
    [80-BF][80-9F][E1-EC]
    [80-BF][80-9F][ED]
    [80-BF][80-9F][EE-EF]
    [80-BF][A0-BF][80-8F][F1-F3]
    [80-BF][A0-BF][80-8F][F4]
    [80-BF][A0-BF][90-BF][F0]
    [80-BF][A0-BF][90-BF][F1-F3]
    [80-BF][A0-BF][E0]
    [80-BF][A0-BF][E1-EC]
    [80-BF][A0-BF][EE-EF]
    [80-BF][C2-DF]

We've thus satisfied our requirements for running Daciuk's algorithm. All
sequences of ranges are sorted, and any corresponding ranges are either
exactly equivalent or non-overlapping.

In effect, a range trie is building a DFA from a sequence of arbitrary byte
ranges. But it uses an algorithm custom tailored to its input, so it is not as
costly as traditional DFA construction. While it is still quite a bit more
costly than the forward case (which only needs Daciuk's algorithm), it winds
up saving a substantial amount of time if one is doing a full DFA powerset
construction later by virtue of producing a much much smaller NFA.

[1] - https://blog.burntsushi.net/transducers/
[2] - https://www.mitpressjournals.org/doi/pdfplus/10.1162/089120100561601
*/

use core::{cell::RefCell, fmt, mem, ops::RangeInclusive};

use alloc::{format, string::String, vec, vec::Vec};

use regex_syntax::utf8::Utf8Range;

use crate::util::primitives::StateID;

/// There is only one final state in this trie. Every sequence of byte ranges
/// added shares the same final state.
const FINAL: StateID = StateID::ZERO;

/// The root state of the trie.
const ROOT: StateID = StateID::new_unchecked(1);

/// A range trie represents an ordered set of sequences of bytes.
///
/// A range trie accepts as input a sequence of byte ranges and merges
/// them into the existing set such that the trie can produce a sorted
/// non-overlapping sequence of byte ranges. The sequence emitted corresponds
/// precisely to the sequence of bytes matched by the given keys, although the
/// byte ranges themselves may be split at different boundaries.
///
/// The order complexity of this data structure seems difficult to analyze.
/// If the size of a byte is held as a constant, then insertion is clearly
/// O(n) where n is the number of byte ranges in the input key. However, if
/// k=256 is our alphabet size, then insertion could be O(k^2 * n). In
/// particular it seems possible for pathological inputs to cause insertion
/// to do a lot of work. However, for what we use this data structure for,
/// there should be no pathological inputs since the ultimate source is always
/// a sorted set of Unicode scalar value ranges.
///
/// Internally, this trie is setup like a finite state machine. Note though
/// that it is acyclic.
#[derive(Clone)]
pub struct RangeTrie {
    /// The states in this trie. The first is always the shared final state.
    /// The second is always the root state. Otherwise, there is no
    /// particular order.
    states: Vec<State>,
    /// A free-list of states. When a range trie is cleared, all of its states
    /// are added to this list. Creating a new state reuses states from this
    /// list before allocating a new one.
    free: Vec<State>,
    /// A stack for traversing this trie to yield sequences of byte ranges in
    /// lexicographic order.
    iter_stack: RefCell<Vec<NextIter>>,
    /// A buffer that stores the current sequence during iteration.
    iter_ranges: RefCell<Vec<Utf8Range>>,
    /// A stack used for traversing the trie in order to (deeply) duplicate
    /// a state. States are recursively duplicated when ranges are split.
    dupe_stack: Vec<NextDupe>,
    /// A stack used for traversing the trie during insertion of a new
    /// sequence of byte ranges.
    insert_stack: Vec<NextInsert>,
}

/// A single state in this trie.
#[derive(Clone)]
struct State {
    /// A sorted sequence of non-overlapping transitions to other states. Each
    /// transition corresponds to a single range of bytes.
    transitions: Vec<Transition>,
}

/// A transition is a single range of bytes. If a particular byte is in this
/// range, then the corresponding machine may transition to the state pointed
/// to by `next_id`.
#[derive(Clone)]
struct Transition {
    /// The byte range.
    range: Utf8Range,
    /// The next state to transition to.
    next_id: StateID,
}

impl RangeTrie {
    /// Create a new empty range trie.
    pub fn new() -> RangeTrie {
        let mut trie = RangeTrie {
            states: vec![],
            free: vec![],
            iter_stack: RefCell::new(vec![]),
            iter_ranges: RefCell::new(vec![]),
            dupe_stack: vec![],
            insert_stack: vec![],
        };
        trie.clear();
        trie
    }

    /// Clear this range trie such that it is empty. Clearing a range trie
    /// and reusing it can beneficial because this may reuse allocations.
    pub fn clear(&mut self) {
        self.free.extend(self.states.drain(..));
        self.add_empty(); // final
        self.add_empty(); // root
    }

    /// Iterate over all of the sequences of byte ranges in this trie, and
    /// call the provided function for each sequence. Iteration occurs in
    /// lexicographic order.
    pub fn iter<E, F: FnMut(&[Utf8Range]) -> Result<(), E>>(
        &self,
        mut f: F,
    ) -> Result<(), E> {
        let mut stack = self.iter_stack.borrow_mut();
        stack.clear();
        let mut ranges = self.iter_ranges.borrow_mut();
        ranges.clear();

        // We do iteration in a way that permits us to use a single buffer
        // for our keys. We iterate in a depth first fashion, while being
        // careful to expand our frontier as we move deeper in the trie.
        stack.push(NextIter { state_id: ROOT, tidx: 0 });
        while let Some(NextIter { mut state_id, mut tidx }) = stack.pop() {
            // This could be implemented more simply without an inner loop
            // here, but at the cost of more stack pushes.
            loop {
                let state = self.state(state_id);
                // If we've visited all transitions in this state, then pop
                // back to the parent state.
                if tidx >= state.transitions.len() {
                    ranges.pop();
                    break;
                }

                let t = &state.transitions[tidx];
                ranges.push(t.range);
                if t.next_id == FINAL {
                    f(&ranges)?;
                    ranges.pop();
                    tidx += 1;
                } else {
                    // Expand our frontier. Once we come back to this state
                    // via the stack, start in on the next transition.
                    stack.push(NextIter { state_id, tidx: tidx + 1 });
                    // Otherwise, move to the first transition of the next
                    // state.
                    state_id = t.next_id;
                    tidx = 0;
                }
            }
        }
        Ok(())
    }

    /// Inserts a new sequence of ranges into this trie.
    ///
    /// The sequence given must be non-empty and must not have a length
    /// exceeding 4.
    pub fn insert(&mut self, ranges: &[Utf8Range]) {
        assert!(!ranges.is_empty());
        assert!(ranges.len() <= 4);

        let mut stack = mem::replace(&mut self.insert_stack, vec![]);
        stack.clear();

        stack.push(NextInsert::new(ROOT, ranges));
        while let Some(next) = stack.pop() {
            let (state_id, ranges) = (next.state_id(), next.ranges());
            assert!(!ranges.is_empty());

            let (mut new, rest) = (ranges[0], &ranges[1..]);

            // i corresponds to the position of the existing transition on
            // which we are operating. Typically, the result is to remove the
            // transition and replace it with two or more new transitions
            // corresponding to the partitions generated by splitting the
            // 'new' with the ith transition's range.
            let mut i = self.state(state_id).find(new);

            // In this case, there is no overlap *and* the new range is greater
            // than all existing ranges. So we can just add it to the end.
            if i == self.state(state_id).transitions.len() {
                let next_id = NextInsert::push(self, &mut stack, rest);
                self.add_transition(state_id, new, next_id);
                continue;
            }

            // The need for this loop is a bit subtle, buf basically, after
            // we've handled the partitions from our initial split, it's
            // possible that there will be a partition leftover that overlaps
            // with a subsequent transition. If so, then we have to repeat
            // the split process again with the leftovers and that subsequent
            // transition.
            'OUTER: loop {
                let old = self.state(state_id).transitions[i].clone();
                let split = match Split::new(old.range, new) {
                    Some(split) => split,
                    None => {
                        let next_id = NextInsert::push(self, &mut stack, rest);
                        self.add_transition_at(i, state_id, new, next_id);
                        continue;
                    }
                };
                let splits = split.as_slice();
                // If we only have one partition, then the ranges must be
                // equivalent. There's nothing to do here for this state, so
                // just move on to the next one.
                if splits.len() == 1 {
                    // ... but only if we have anything left to do.
                    if !rest.is_empty() {
                        stack.push(NextInsert::new(old.next_id, rest));
                    }
                    break;
                }
                // At this point, we know that 'split' is non-empty and there
                // must be some overlap AND that the two ranges are not
                // equivalent. Therefore, the existing range MUST be removed
                // and split up somehow. Instead of actually doing the removal
                // and then a subsequent insertion---with all the memory
                // shuffling that entails---we simply overwrite the transition
                // at position `i` for the first new transition we want to
                // insert. After that, we're forced to do expensive inserts.
                let mut first = true;
                let mut add_trans =
                    |trie: &mut RangeTrie, pos, from, range, to| {
                        if first {
                            trie.set_transition_at(pos, from, range, to);
                            first = false;
                        } else {
                            trie.add_transition_at(pos, from, range, to);
                        }
                    };
                for (j, &srange) in splits.iter().enumerate() {
                    match srange {
                        SplitRange::Old(r) => {
                            // Deep clone the state pointed to by the ith
                            // transition. This is always necessary since 'old'
                            // is always coupled with at least a 'both'
                            // partition. We don't want any new changes made
                            // via the 'both' partition to impact the part of
                            // the transition that doesn't overlap with the
                            // new range.
                            let dup_id = self.duplicate(old.next_id);
                            add_trans(self, i, state_id, r, dup_id);
                        }
                        SplitRange::New(r) => {
                            // This is a bit subtle, but if this happens to be
                            // the last partition in our split, it is possible
                            // that this overlaps with a subsequent transition.
                            // If it does, then we must repeat the whole
                            // splitting process over again with `r` and the
                            // subsequent transition.
                            {
                                let trans = &self.state(state_id).transitions;
                                if j + 1 == splits.len()
                                    && i < trans.len()
                                    && intersects(r, trans[i].range)
                                {
                                    new = r;
                                    continue 'OUTER;
                                }
                            }

                            // ... otherwise, setup exploration for a new
                            // empty state and add a brand new transition for
                            // this new range.
                            let next_id =
                                NextInsert::push(self, &mut stack, rest);
                            add_trans(self, i, state_id, r, next_id);
                        }
                        SplitRange::Both(r) => {
                            // Continue adding the remaining ranges on this
                            // path and update the transition with the new
                            // range.
                            if !rest.is_empty() {
                                stack.push(NextInsert::new(old.next_id, rest));
                            }
                            add_trans(self, i, state_id, r, old.next_id);
                        }
                    }
                    i += 1;
                }
                // If we've reached this point, then we know that there are
                // no subsequent transitions with any overlap. Therefore, we
                // can stop processing this range and move on to the next one.
                break;
            }
        }
        self.insert_stack = stack;
    }

    pub fn add_empty(&mut self) -> StateID {
        let id = match StateID::try_from(self.states.len()) {
            Ok(id) => id,
            Err(_) => {
                // This generally should not happen since a range trie is
                // only ever used to compile a single sequence of Unicode
                // scalar values. If we ever got to this point, we would, at
                // *minimum*, be using 96GB in just the range trie alone.
                panic!("too many sequences added to range trie");
            }
        };
        // If we have some free states available, then use them to avoid
        // more allocations.
        if let Some(mut state) = self.free.pop() {
            state.clear();
            self.states.push(state);
        } else {
            self.states.push(State { transitions: vec![] });
        }
        id
    }

    /// Performs a deep clone of the given state and returns the duplicate's
    /// state ID.
    ///
    /// A "deep clone" in this context means that the state given along with
    /// recursively all states that it points to are copied. Once complete,
    /// the given state ID and the returned state ID share nothing.
    ///
    /// This is useful during range trie insertion when a new range overlaps
    /// with an existing range that is bigger than the new one. The part
    /// of the existing range that does *not* overlap with the new one is
    /// duplicated so that adding the new range to the overlap doesn't disturb
    /// the non-overlapping portion.
    ///
    /// There's one exception: if old_id is the final state, then it is not
    /// duplicated and the same final state is returned. This is because all
    /// final states in this trie are equivalent.
    fn duplicate(&mut self, old_id: StateID) -> StateID {
        if old_id == FINAL {
            return FINAL;
        }

        let mut stack = mem::replace(&mut self.dupe_stack, vec![]);
        stack.clear();

        let new_id = self.add_empty();
        // old_id is the state we're cloning and new_id is the ID of the
        // duplicated state for old_id.
        stack.push(NextDupe { old_id, new_id });
        while let Some(NextDupe { old_id, new_id }) = stack.pop() {
            for i in 0..self.state(old_id).transitions.len() {
                let t = self.state(old_id).transitions[i].clone();
                if t.next_id == FINAL {
                    // All final states are the same, so there's no need to
                    // duplicate it.
                    self.add_transition(new_id, t.range, FINAL);
                    continue;
                }

                let new_child_id = self.add_empty();
                self.add_transition(new_id, t.range, new_child_id);
                stack.push(NextDupe {
                    old_id: t.next_id,
                    new_id: new_child_id,
                });
            }
        }
        self.dupe_stack = stack;
        new_id
    }

    /// Adds the given transition to the given state.
    ///
    /// Callers must ensure that all previous transitions in this state
    /// are lexicographically smaller than the given range.
    fn add_transition(
        &mut self,
        from_id: StateID,
        range: Utf8Range,
        next_id: StateID,
    ) {
        self.state_mut(from_id)
            .transitions
            .push(Transition { range, next_id });
    }

    /// Like `add_transition`, except this inserts the transition just before
    /// the ith transition.
    fn add_transition_at(
        &mut self,
        i: usize,
        from_id: StateID,
        range: Utf8Range,
        next_id: StateID,
    ) {
        self.state_mut(from_id)
            .transitions
            .insert(i, Transition { range, next_id });
    }

    /// Overwrites the transition at position i with the given transition.
    fn set_transition_at(
        &mut self,
        i: usize,
        from_id: StateID,
        range: Utf8Range,
        next_id: StateID,
    ) {
        self.state_mut(from_id).transitions[i] = Transition { range, next_id };
    }

    /// Return an immutable borrow for the state with the given ID.
    fn state(&self, id: StateID) -> &State {
        &self.states[id]
    }

    /// Return a mutable borrow for the state with the given ID.
    fn state_mut(&mut self, id: StateID) -> &mut State {
        &mut self.states[id]
    }
}

impl State {
    /// Find the position at which the given range should be inserted in this
    /// state.
    ///
    /// The position returned is always in the inclusive range
    /// [0, transitions.len()]. If 'transitions.len()' is returned, then the
    /// given range overlaps with no other range in this state *and* is greater
    /// than all of them.
    ///
    /// For all other possible positions, the given range either overlaps
    /// with the transition at that position or is otherwise less than it
    /// with no overlap (and is greater than the previous transition). In the
    /// former case, careful attention must be paid to inserting this range
    /// as a new transition. In the latter case, the range can be inserted as
    /// a new transition at the given position without disrupting any other
    /// transitions.
    fn find(&self, range: Utf8Range) -> usize {
        /// Returns the position `i` at which `pred(xs[i])` first returns true
        /// such that for all `j >= i`, `pred(xs[j]) == true`. If `pred` never
        /// returns true, then `xs.len()` is returned.
        ///
        /// We roll our own binary search because it doesn't seem like the
        /// standard library's binary search can be used here. Namely, if
        /// there is an overlapping range, then we want to find the first such
        /// occurrence, but there may be many. Or at least, it's not quite
        /// clear to me how to do it.
        fn binary_search<T, F>(xs: &[T], mut pred: F) -> usize
        where
            F: FnMut(&T) -> bool,
        {
            let (mut left, mut right) = (0, xs.len());
            while left < right {
                // Overflow is impossible because xs.len() <= 256.
                let mid = (left + right) / 2;
                if pred(&xs[mid]) {
                    right = mid;
                } else {
                    left = mid + 1;
                }
            }
            left
        }

        // Benchmarks suggest that binary search is just a bit faster than
        // straight linear search. Specifically when using the debug tool:
        //
        //   hyperfine "regex-cli debug thompson -qr --captures none '\w{90} ecurB'"
        binary_search(&self.transitions, |t| range.start <= t.range.end)
    }

    /// Clear this state such that it has zero transitions.
    fn clear(&mut self) {
        self.transitions.clear();
    }
}

/// The next state to process during duplication.
#[derive(Clone, Debug)]
struct NextDupe {
    /// The state we want to duplicate.
    old_id: StateID,
    /// The ID of the new state that is a duplicate of old_id.
    new_id: StateID,
}

/// The next state (and its corresponding transition) that we want to visit
/// during iteration in lexicographic order.
#[derive(Clone, Debug)]
struct NextIter {
    state_id: StateID,
    tidx: usize,
}

/// The next state to process during insertion and any remaining ranges that we
/// want to add for a particular sequence of ranges. The first such instance
/// is always the root state along with all ranges given.
#[derive(Clone, Debug)]
struct NextInsert {
    /// The next state to begin inserting ranges. This state should be the
    /// state at which `ranges[0]` should be inserted.
    state_id: StateID,
    /// The ranges to insert. We used a fixed-size array here to avoid an
    /// allocation.
    ranges: [Utf8Range; 4],
    /// The number of valid ranges in the above array.
    len: u8,
}

impl NextInsert {
    /// Create the next item to visit. The given state ID should correspond
    /// to the state at which the first range in the given slice should be
    /// inserted. The slice given must not be empty and it must be no longer
    /// than 4.
    fn new(state_id: StateID, ranges: &[Utf8Range]) -> NextInsert {
        let len = ranges.len();
        assert!(len > 0);
        assert!(len <= 4);

        let mut tmp = [Utf8Range { start: 0, end: 0 }; 4];
        tmp[..len].copy_from_slice(ranges);
        NextInsert { state_id, ranges: tmp, len: u8::try_from(len).unwrap() }
    }

    /// Push a new empty state to visit along with any remaining ranges that
    /// still need to be inserted. The ID of the new empty state is returned.
    ///
    /// If ranges is empty, then no new state is created and FINAL is returned.
    fn push(
        trie: &mut RangeTrie,
        stack: &mut Vec<NextInsert>,
        ranges: &[Utf8Range],
    ) -> StateID {
        if ranges.is_empty() {
            FINAL
        } else {
            let next_id = trie.add_empty();
            stack.push(NextInsert::new(next_id, ranges));
            next_id
        }
    }

    /// Return the ID of the state to visit.
    fn state_id(&self) -> StateID {
        self.state_id
    }

    /// Return the remaining ranges to insert.
    fn ranges(&self) -> &[Utf8Range] {
        &self.ranges[..usize::try_from(self.len).unwrap()]
    }
}

/// Split represents a partitioning of two ranges into one or more ranges. This
/// is the secret sauce that makes a range trie work, as it's what tells us
/// how to deal with two overlapping but unequal ranges during insertion.
///
/// Essentially, either two ranges overlap or they don't. If they don't, then
/// handling insertion is easy: just insert the new range into its
/// lexicographically correct position. Since it does not overlap with anything
/// else, no other transitions are impacted by the new range.
///
/// If they do overlap though, there are generally three possible cases to
/// handle:
///
/// 1. The part where the two ranges actually overlap. i.e., The intersection.
/// 2. The part of the existing range that is not in the the new range.
/// 3. The part of the new range that is not in the old range.
///
/// (1) is guaranteed to always occur since all overlapping ranges have a
/// non-empty intersection. If the two ranges are not equivalent, then at
/// least one of (2) or (3) is guaranteed to occur as well. In some cases,
/// e.g., `[0-4]` and `[4-9]`, all three cases will occur.
///
/// This `Split` type is responsible for providing (1), (2) and (3) for any
/// possible pair of byte ranges.
///
/// As for insertion, for the overlap in (1), the remaining ranges to insert
/// should be added by following the corresponding transition. However, this
/// should only be done for the overlapping parts of the range. If there was
/// a part of the existing range that was not in the new range, then that
/// existing part must be split off from the transition and duplicated. The
/// remaining parts of the overlap can then be added to using the new ranges
/// without disturbing the existing range.
///
/// Handling the case for the part of a new range that is not in an existing
/// range is seemingly easy. Just treat it as if it were a non-overlapping
/// range. The problem here is that if this new non-overlapping range occurs
/// after both (1) and (2), then it's possible that it can overlap with the
/// next transition in the current state. If it does, then the whole process
/// must be repeated!
///
/// # Details of the 3 cases
///
/// The following details the various cases that are implemented in code
/// below. It's plausible that the number of cases is not actually minimal,
/// but it's important for this code to remain at least somewhat readable.
///
/// Given [a,b] and [x,y], where a <= b, x <= y, b < 256 and y < 256, we define
/// the follow distinct relationships where at least one must apply. The order
/// of these matters, since multiple can match. The first to match applies.
///
///   1. b < x <=> [a,b] < [x,y]
///   2. y < a <=> [x,y] < [a,b]
///
/// In the case of (1) and (2), these are the only cases where there is no
/// overlap. Or otherwise, the intersection of [a,b] and [x,y] is empty. In
/// order to compute the intersection, one can do [max(a,x), min(b,y)]. The
/// intersection in all of the following cases is non-empty.
///
///    3. a = x && b = y <=> [a,b] == [x,y]
///    4. a = x && b < y <=> [x,y] right-extends [a,b]
///    5. b = y && a > x <=> [x,y] left-extends [a,b]
///    6. x = a && y < b <=> [a,b] right-extends [x,y]
///    7. y = b && x > a <=> [a,b] left-extends [x,y]
///    8. a > x && b < y <=> [x,y] covers [a,b]
///    9. x > a && y < b <=> [a,b] covers [x,y]
///   10. b = x && a < y <=> [a,b] is left-adjacent to [x,y]
///   11. y = a && x < b <=> [x,y] is left-adjacent to [a,b]
///   12. b > x && b < y <=> [a,b] left-overlaps [x,y]
///   13. y > a && y < b <=> [x,y] left-overlaps [a,b]
///
/// In cases 3-13, we can form rules that partition the ranges into a
/// non-overlapping ordered sequence of ranges:
///
///    3. [a,b]
///    4. [a,b], [b+1,y]
///    5. [x,a-1], [a,b]
///    6. [x,y], [y+1,b]
///    7. [a,x-1], [x,y]
///    8. [x,a-1], [a,b], [b+1,y]
///    9. [a,x-1], [x,y], [y+1,b]
///   10. [a,b-1], [b,b], [b+1,y]
///   11. [x,y-1], [y,y], [y+1,b]
///   12. [a,x-1], [x,b], [b+1,y]
///   13. [x,a-1], [a,y], [y+1,b]
///
/// In the code below, we go a step further and identify each of the above
/// outputs as belonging either to the overlap of the two ranges or to one
/// of [a,b] or [x,y] exclusively.
#[derive(Clone, Debug, Eq, PartialEq)]
struct Split {
    partitions: [SplitRange; 3],
    len: usize,
}

/// A tagged range indicating how it was derived from a pair of ranges.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum SplitRange {
    Old(Utf8Range),
    New(Utf8Range),
    Both(Utf8Range),
}

impl Split {
    /// Create a partitioning of the given ranges.
    ///
    /// If the given ranges have an empty intersection, then None is returned.
    fn new(o: Utf8Range, n: Utf8Range) -> Option<Split> {
        let range = |r: RangeInclusive<u8>| Utf8Range {
            start: *r.start(),
            end: *r.end(),
        };
        let old = |r| SplitRange::Old(range(r));
        let new = |r| SplitRange::New(range(r));
        let both = |r| SplitRange::Both(range(r));

        // Use same names as the comment above to make it easier to compare.
        let (a, b, x, y) = (o.start, o.end, n.start, n.end);

        if b < x || y < a {
            // case 1, case 2
            None
        } else if a == x && b == y {
            // case 3
            Some(Split::parts1(both(a..=b)))
        } else if a == x && b < y {
            // case 4
            Some(Split::parts2(both(a..=b), new(b + 1..=y)))
        } else if b == y && a > x {
            // case 5
            Some(Split::parts2(new(x..=a - 1), both(a..=b)))
        } else if x == a && y < b {
            // case 6
            Some(Split::parts2(both(x..=y), old(y + 1..=b)))
        } else if y == b && x > a {
            // case 7
            Some(Split::parts2(old(a..=x - 1), both(x..=y)))
        } else if a > x && b < y {
            // case 8
            Some(Split::parts3(new(x..=a - 1), both(a..=b), new(b + 1..=y)))
        } else if x > a && y < b {
            // case 9
            Some(Split::parts3(old(a..=x - 1), both(x..=y), old(y + 1..=b)))
        } else if b == x && a < y {
            // case 10
            Some(Split::parts3(old(a..=b - 1), both(b..=b), new(b + 1..=y)))
        } else if y == a && x < b {
            // case 11
            Some(Split::parts3(new(x..=y - 1), both(y..=y), old(y + 1..=b)))
        } else if b > x && b < y {
            // case 12
            Some(Split::parts3(old(a..=x - 1), both(x..=b), new(b + 1..=y)))
        } else if y > a && y < b {
            // case 13
            Some(Split::parts3(new(x..=a - 1), both(a..=y), old(y + 1..=b)))
        } else {
            unreachable!()
        }
    }

    /// Create a new split with a single partition. This only occurs when two
    /// ranges are equivalent.
    fn parts1(r1: SplitRange) -> Split {
        // This value doesn't matter since it is never accessed.
        let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
        Split { partitions: [r1, nada, nada], len: 1 }
    }

    /// Create a new split with two partitions.
    fn parts2(r1: SplitRange, r2: SplitRange) -> Split {
        // This value doesn't matter since it is never accessed.
        let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
        Split { partitions: [r1, r2, nada], len: 2 }
    }

    /// Create a new split with three partitions.
    fn parts3(r1: SplitRange, r2: SplitRange, r3: SplitRange) -> Split {
        Split { partitions: [r1, r2, r3], len: 3 }
    }

    /// Return the partitions in this split as a slice.
    fn as_slice(&self) -> &[SplitRange] {
        &self.partitions[..self.len]
    }
}

impl fmt::Debug for RangeTrie {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        writeln!(f, "")?;
        for (i, state) in self.states.iter().enumerate() {
            let status = if i == FINAL.as_usize() { '*' } else { ' ' };
            writeln!(f, "{}{:06}: {:?}", status, i, state)?;
        }
        Ok(())
    }
}

impl fmt::Debug for State {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        let rs = self
            .transitions
            .iter()
            .map(|t| format!("{:?}", t))
            .collect::<Vec<String>>()
            .join(", ");
        write!(f, "{}", rs)
    }
}

impl fmt::Debug for Transition {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        if self.range.start == self.range.end {
            write!(
                f,
                "{:02X} => {:02X}",
                self.range.start,
                self.next_id.as_usize(),
            )
        } else {
            write!(
                f,
                "{:02X}-{:02X} => {:02X}",
                self.range.start,
                self.range.end,
                self.next_id.as_usize(),
            )
        }
    }
}

/// Returns true if and only if the given ranges intersect.
fn intersects(r1: Utf8Range, r2: Utf8Range) -> bool {
    !(r1.end < r2.start || r2.end < r1.start)
}

#[cfg(test)]
mod tests {
    use super::*;

    fn r(range: RangeInclusive<u8>) -> Utf8Range {
        Utf8Range { start: *range.start(), end: *range.end() }
    }

    fn split_maybe(
        old: RangeInclusive<u8>,
        new: RangeInclusive<u8>,
    ) -> Option<Split> {
        Split::new(r(old), r(new))
    }

    fn split(
        old: RangeInclusive<u8>,
        new: RangeInclusive<u8>,
    ) -> Vec<SplitRange> {
        split_maybe(old, new).unwrap().as_slice().to_vec()
    }

    #[test]
    fn no_splits() {
        // case 1
        assert_eq!(None, split_maybe(0..=1, 2..=3));
        // case 2
        assert_eq!(None, split_maybe(2..=3, 0..=1));
    }

    #[test]
    fn splits() {
        let range = |r: RangeInclusive<u8>| Utf8Range {
            start: *r.start(),
            end: *r.end(),
        };
        let old = |r| SplitRange::Old(range(r));
        let new = |r| SplitRange::New(range(r));
        let both = |r| SplitRange::Both(range(r));

        // case 3
        assert_eq!(split(0..=0, 0..=0), vec![both(0..=0)]);
        assert_eq!(split(9..=9, 9..=9), vec![both(9..=9)]);

        // case 4
        assert_eq!(split(0..=5, 0..=6), vec![both(0..=5), new(6..=6)]);
        assert_eq!(split(0..=5, 0..=8), vec![both(0..=5), new(6..=8)]);
        assert_eq!(split(5..=5, 5..=8), vec![both(5..=5), new(6..=8)]);

        // case 5
        assert_eq!(split(1..=5, 0..=5), vec![new(0..=0), both(1..=5)]);
        assert_eq!(split(3..=5, 0..=5), vec![new(0..=2), both(3..=5)]);
        assert_eq!(split(5..=5, 0..=5), vec![new(0..=4), both(5..=5)]);

        // case 6
        assert_eq!(split(0..=6, 0..=5), vec![both(0..=5), old(6..=6)]);
        assert_eq!(split(0..=8, 0..=5), vec![both(0..=5), old(6..=8)]);
        assert_eq!(split(5..=8, 5..=5), vec![both(5..=5), old(6..=8)]);

        // case 7
        assert_eq!(split(0..=5, 1..=5), vec![old(0..=0), both(1..=5)]);
        assert_eq!(split(0..=5, 3..=5), vec![old(0..=2), both(3..=5)]);
        assert_eq!(split(0..=5, 5..=5), vec![old(0..=4), both(5..=5)]);

        // case 8
        assert_eq!(
            split(3..=6, 2..=7),
            vec![new(2..=2), both(3..=6), new(7..=7)],
        );
        assert_eq!(
            split(3..=6, 1..=8),
            vec![new(1..=2), both(3..=6), new(7..=8)],
        );

        // case 9
        assert_eq!(
            split(2..=7, 3..=6),
            vec![old(2..=2), both(3..=6), old(7..=7)],
        );
        assert_eq!(
            split(1..=8, 3..=6),
            vec![old(1..=2), both(3..=6), old(7..=8)],
        );

        // case 10
        assert_eq!(
            split(3..=6, 6..=7),
            vec![old(3..=5), both(6..=6), new(7..=7)],
        );
        assert_eq!(
            split(3..=6, 6..=8),
            vec![old(3..=5), both(6..=6), new(7..=8)],
        );
        assert_eq!(
            split(5..=6, 6..=7),
            vec![old(5..=5), both(6..=6), new(7..=7)],
        );

        // case 11
        assert_eq!(
            split(6..=7, 3..=6),
            vec![new(3..=5), both(6..=6), old(7..=7)],
        );
        assert_eq!(
            split(6..=8, 3..=6),
            vec![new(3..=5), both(6..=6), old(7..=8)],
        );
        assert_eq!(
            split(6..=7, 5..=6),
            vec![new(5..=5), both(6..=6), old(7..=7)],
        );

        // case 12
        assert_eq!(
            split(3..=7, 5..=9),
            vec![old(3..=4), both(5..=7), new(8..=9)],
        );
        assert_eq!(
            split(3..=5, 4..=6),
            vec![old(3..=3), both(4..=5), new(6..=6)],
        );

        // case 13
        assert_eq!(
            split(5..=9, 3..=7),
            vec![new(3..=4), both(5..=7), old(8..=9)],
        );
        assert_eq!(
            split(4..=6, 3..=5),
            vec![new(3..=3), both(4..=5), old(6..=6)],
        );
    }

    // Arguably there should be more tests here, but in practice, this data
    // structure is well covered by the huge number of regex tests.
}